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  • #46
    We played 9 turns in 3.5 hours (and we started an hour later than announced). About 3 turns/hour. Could be better, could be worse...

    We really need the ministers to give better orders (where possible) if we want to speed things up more...
    Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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    • #47
      [22:46] Locutus: could be goodmod itself, I can see Martin including a color.txt...
      My own Colors00.txt, well in that case you would have notice a more drastic change on your CTP2, unfortunatly the Colors00.txt in not part of the gamefile.txt, therefore it can't be included in a ModSwapper option. So a modded Colors.txt is actual a non ModSwapper stand alone mod. Fortunatly I saw Dave's Colors00.txt *.zip file before I installed the LOTR scenario.

      For two AI units on one non city tile: BetterAI.slc will group these units into one army and remove any settlers or other unconventional units from that stack.

      -Martin
      Civ2 military advisor: "No complaints, Sir!"

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