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OFFICIAL: Empire settings!

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  • OFFICIAL: Empire settings!

    So far all the empire settings are maximized. But our empire is growing. Specially if we attack far cities from Pedrunnia. The distance from capital and war distress in the cities to come may obligate us to make more popular decisions to keep our city happy.

    As you all lnow we can
    - increase the Rations reducing the growth of our empire;
    - decrease the Workhour reducing the production in our cities;
    - increase the Wages reducing the gold and science of our empire.

    So which one of these setting should we priorize the less?
    13
    Rations (Food)
    53.85%
    7
    Workhour (Producion)
    0.00%
    0
    Wages (Gold/Science)
    15.38%
    2
    Abstain!
    30.77%
    4
    "Kill a man and you are a murder.
    Kill thousands and you are a conquer.
    Kill all and you are a God!"
    -Jean Rostand

  • #2
    While being at war, the wages should be changed to offset the mali in hapiness.
    If not at war , go for production.

    Can't vote this, not having those options

    But if needed, I would vote for wages.

    Comment


    • #3
      I abstained. Like Gilg, I agree it really depends on the situation. If you ask what's the least important thing right now, I'd say wages, but I strongly disagree with increasing the wages now.
      Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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      • #4
        should be decided in the actual situation for short time issues if needed. if going for a longer time (more than one gamechat) it should be decided by a poll again.

        Comment


        • #5
          Originally posted by Zaphod Beeblebrox
          should be decided in the actual situation for short time issues if needed. if going for a longer time (more than one gamechat) it should be decided by a poll again.
          Probably Just for this chat! Never more than two!!! Even if i believe the result will be the same.
          "Kill a man and you are a murder.
          Kill thousands and you are a conquer.
          Kill all and you are a God!"
          -Jean Rostand

          Comment


          • #6
            Well most important are now science and production, so increasing food rations is left.

            -Martin
            Civ2 military advisor: "No complaints, Sir!"

            Comment


            • #7
              The least important is wages. We should starve the people to the point of where they are on the verge of revolt but not quite there.
              Try http://wordforge.net/index.php for discussion and debate.

              Comment


              • #8
                I think the smallest long term impact would be to neglect wages for now.
                Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                CtP2 AE Wiki & Modding Reference
                One way to compile the CtP2 Source Code.

                Comment


                • #9
                  by voting for Food i hope i am saying i think we should increase food allowence by one move to the right on the empire settings. It will increase happiness and allow us to be a bit more flexible when we have to move troops out of cities.

                  EDIT: I think there is still some confusion over what 'Maxed out' means?
                  All the way to the left or all the way to the right?
                  Or Food on minimum setting(to the left) or maximum(to the right)?
                  Production to the left(min) or right(highest production)?
                  Gold to the left(min) or right(Max wages)?

                  Screenshot? Im guessing that they are all to the right which i think isn't the most efficient settings for growth or science(MrBaggins tell me if i'm wrong). And if this is the case then i can't see why our cities are not estatic and the happiest ever(more than 71/72 etc).

                  If they are all the way to the left then i think we could increase food to improve happiness - it shouldn't make a huge difference to efficency(again Mrbaggins?).

                  Maybe i'm the only one confused(these darn late shifts)?
                  Maybe in SAP its good to have them like this?

                  Er sorry for being a bore with all this
                  Last edited by child of Thor; February 13, 2003, 18:09.
                  'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.

                  Bush's Republican=Neo-con for all intent and purpose. be afraid.

                  Comment


                  • #10
                    We need to keep science and production to their maximum so I think we should raise the ration setting one level up. IMHO raising the other settings would be a mistake.
                    "Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill

                    Comment


                    • #11
                      Originally posted by child of Thor
                      EDIT: I think there is still some confusion over what 'Maxed out' means?
                      All the way to the left or all the way to the right?
                      Or Food on minimum setting(to the left) or maximum(to the right)?
                      Production to the left(min) or right(highest production)?
                      Gold to the left(min) or right(Max wages)?
                      Max out means that the empire gets the most of it. It means get the most food get the most production and get the most gold for science. So that means rations for our people are set at the minimum so that stored food for growth is maxed out. Work day is set to the maximum so that the gotten production for PW and build items is maxed out. Wages is set to an minimum so that the gold that is left for science and our rush buy reserve is maxed out.

                      Originally posted by child of Thor
                      Maybe i'm the only one confused(these darn late shifts)?
                      Maybe in SAP its good to have them like this?
                      To make one thing clear we are playing GoodMod for ApolytonPack 2.0. I also did some balancing and played with the slider happiness effect on later governments. So not everything in GoodMod for ApolytonPack 2.0 is equal in ApolytonPack 2.0.

                      Now for the slider settings, increasing wages will reduce our science output and as we want Monarchy as soon as possible that would not be good. As we have as war right now going we need production for building up and reinforcing our army. So the only thing we can give our people is more food.

                      -Martin
                      Civ2 military advisor: "No complaints, Sir!"

                      Comment


                      • #12
                        Phew! thanks martin that cleared it up completly for me.
                        So yeah i still think a single increase in food might be a good idea for the next 10 turns or something, whatever gives us most flexibility to move troops around when we need to. Whats the hard facts behind this? Will our growth be badly effected? Could we put up with it or not?
                        'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.

                        Bush's Republican=Neo-con for all intent and purpose. be afraid.

                        Comment


                        • #13
                          Originally posted by child of Thor
                          Phew! thanks martin that cleared it up completly for me.
                          So yeah i still think a single increase in food might be a good idea for the next 10 turns or something, whatever gives us most flexibility to move troops around when we need to. Whats the hard facts behind this? Will our growth be badly effected? Could we put up with it or not?
                          I think our growth won't be badly effected, our cities will only grow a little bit slower that is actual not a big deal and if we will do it only for the next 10 turns then it haven't such an huge impact. But I consider the loss of science and production as a little bit more serious issure. As we see the loss of one or two turns of science immediatly. And that is also true for production if the completeness of a unit takes one or two more turns.

                          -Martin
                          Civ2 military advisor: "No complaints, Sir!"

                          Comment


                          • #14
                            well, sliders can be adjusted every turn, so raise the food given to the people, but only when needed, not as a general rule for now.

                            Comment


                            • #15
                              are we sure we're gonna use the sliders?

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