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RESOLUTION: Settling at the potato site?

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  • #16
    Originally posted by Maquiladora
    He means because the city will grow faster near the potato, we'll work more tiles faster as we grow, so growth is the ultimate goal, rather than short term production.
    OK I got it now. Butsettling at the coal site does not mean only short term production but also as the city grows and we have the PW to improve its surroundings with mines long term produnction and not to less.

    Originally posted by Maquiladora
    And whats the thoughts on placing a farm there to settle on? Or is that cheating now?
    I think this is cheating caused by a bug, but fortunatly it can be fixed by using slic :
    Code:
    HandleEvent(CreateCity)'MG_RemoveTileImprovementFromSettleLocation'pre{
        if(CellOwner(army[0].location)>-1)
            for(i = 0; i < 40; i = i+1){
                if(TileHasImprovement(army[0].location, i)){
                    j = j+1;
                }
            }
            if(j>0){
                CutImprovements(army[0].location);
            }
        }
    }
    Probably it can be done in a more elegant way and maybe the tile can be still pillaged afterwards the city is build then it is a lot better.

    So we CTP2 is a wonderfull game you can fix a lot of stuff without begging for it at the manufacturer.

    -Martin
    Civ2 military advisor: "No complaints, Sir!"

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    • #17
      The calculations mentioned here... are forgeting a few things... most importantly the 30% crime rate, and the other government factors

      I did a few calculations and my numbers might be off by a few percent... and I might be forgetting some factors... cos the rounding is weird... but I figured after 17 turns... (and including the coal delay)

      heres how the 2 sites will differ

      Spud production 913 (-15%)
      Spud Gold 172 (+12%)
      Spud Science 226 (+27%)

      Coal production 1050 (+15%)
      Coal Gold 153 (-12%)
      Coal Science 178 (-27%)

      The Spud site grows a
      bout 2 turns quicker at any given (relatively low) size , than the Coal site.

      The Coal sites production advantage is less than 10 units a turn. Science is significantly better at Spudsville.

      GoodLand will produce warriors @ about 4 turns when its size 2, due to building the settler.

      MrBaggins
      Last edited by MrBaggins; February 2, 2003, 12:05.

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      • #18
        Its a scary throught, but it'll be 24+ turns(?) before we get Archers... even if we settle Spudsville...

        so... bunker down and pump warriors out of GoodLand... obviously... right?

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        • #19
          Personally, I feel that even the extra production that we would have had on the other site, we will somewhat suplement that with extra workers on this site, so I vote yes. I have been watching the debate and had planned to set up a poll based on the two projected sites, but I had to work the last two days and wasn't on long enough to do so.

          Glad you guys took to the task to discuss the issue in my absence
          GC Magazine|Gamecatcher

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          • #20
            well, this poll has become obsolete, since it lags behind gameplay and should be closed. at the moment i write this, it 12/4/0

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            • #21
              we will be better off fueling pop growth early on. We can alter prod levels later, but there is no substitute for quick early growth. I vote yes

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              • #22
                you are free to vote any way you want, but its useless. that potato site is already the home of our glorious city kartoffelpuffer. we should more care about which place our next settler (at the moment being built in pedrunn) will found our third ciry. the hottest spot will be at the coalsite, though there is still a discussion whether to settle directly on the coal (even better production, even worse growth, huge defence bonus, can be an argument that close to a border as well) or on the riversidegrassland one field to the north.

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                • #23
                  This resolution has passed - nr. 002 - it has been followed already before voting was over.

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