Originally posted by Maquiladora
He means because the city will grow faster near the potato, we'll work more tiles faster as we grow, so growth is the ultimate goal, rather than short term production.
He means because the city will grow faster near the potato, we'll work more tiles faster as we grow, so growth is the ultimate goal, rather than short term production.
Originally posted by Maquiladora
And whats the thoughts on placing a farm there to settle on? Or is that cheating now?
And whats the thoughts on placing a farm there to settle on? Or is that cheating now?
Code:
HandleEvent(CreateCity)'MG_RemoveTileImprovementFromSettleLocation'pre{ if(CellOwner(army[0].location)>-1) for(i = 0; i < 40; i = i+1){ if(TileHasImprovement(army[0].location, i)){ j = j+1; } } if(j>0){ CutImprovements(army[0].location); } } }
So we CTP2 is a wonderfull game you can fix a lot of stuff without begging for it at the manufacturer.
-Martin
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