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  • Difficulty?

    Haven't seen a poll on this yet. So what difficulty level should we play?
    19
    Beginner
    5.26%
    1
    Easy
    0.00%
    0
    Medium
    0.00%
    0
    Hard
    0.00%
    0
    Very Hard
    0.00%
    0
    Impossible
    94.74%
    18
    Abstain/Don't Care...
    0.00%
    0
    Shores Of Valinor.com - The Premier Tolkien Community -

  • #2
    Ive seen a poll on it now Impossible. Yes.
    Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
    CtP2 AE Wiki & Modding Reference
    One way to compile the CtP2 Source Code.

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    • #3
      Impossible gets my vote too.
      Shores Of Valinor.com - The Premier Tolkien Community -

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      • #4
        Since we'll be working together...Impossible all the way.

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        • #5
          We will be discussing virtually everything and there are probably some very good players here, so impossible is the only option I guess.
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          Floris Petro Rulio Olstorne, member of the Roleplay-team, Owner of the tavern Iberian Delight, Pro 1 Activist {Click here}.

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          • #6
            Depends on the mod. But since it's probably gonna be SAP + Goodmod, I'll vote for Deity...
            Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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            • #7
              impossible. The difficultier the better since it it about 30 people against the machine

              "Kill a man and you are a murder.
              Kill thousands and you are a conquer.
              Kill all and you are a God!"
              -Jean Rostand

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              • #8
                I think we should be okay, the computer will be using overwhelming force, while we'll be using logic and invention more than anything else, seems its usually the cpu with all the logic. Maybe we're all robots

                ps Pedrunn, check your PM's, unless your ignoring me, in which case its fine.
                Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                CtP2 AE Wiki & Modding Reference
                One way to compile the CtP2 Source Code.

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                • #9
                  I'll think we should try to get crushed on impossible

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                  • #10
                    I think the combined IQ of the CTP2 community would be somewhere in the region of 5 000. I think that should be enough to beat the AI on impossible. Maybe.
                    If something doesn't feel right, you're not feeling the right thing.

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                    • #11
                      I dont think its really any amount of skill, i know id rather have a huge heap of luck than a heap of skill, especially when the AI is in high frenzy.
                      Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                      CtP2 AE Wiki & Modding Reference
                      One way to compile the CtP2 Source Code.

                      Comment


                      • #12
                        Well you think you can manage this game on impossible...

                        Let's see...

                        -Martin
                        Civ2 military advisor: "No complaints, Sir!"

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                        • #13
                          Impossible, certainly, but, just out of interest - have any of the existing DGs have ever come close to losing? It would be quite embarrasing if we did, but I guess it would be a good advert for the CTP2 AI...

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                          • #14
                            We might lose one or two cities, but should be OK, actually maybe we should lose on purpose.
                            Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                            CtP2 AE Wiki & Modding Reference
                            One way to compile the CtP2 Source Code.

                            Comment


                            • #15
                              Impossible! I think it will be fun to have a struggle to survive and not just a question of 'where to invade next??'

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