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  • #16
    Can I ask a question? Why does this Democracy game be like the others? Instead of ministers, we should elect x number member parliament. The president then elects the ministers from that parliament.

    The remaining members will have a more influential say than commoners, and will campaign for the commoners, but will not be as influential as the ministers

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    • #17
      I think the civ2 style of doing turns works best. the ministers all poll on what should be done, and the pres plays until he needs more instructions or something unexpected happens (like the AI launches a spaceship)

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      • #18
        we should elect x number member parliament. The president then elects the ministers from that parliament.
        As far as the constitution is evolving, No. And i dont like this way since the parliament itself should be the size of the community itself if you give some thought. The voting miniters are much better. Thats my oppinion though.
        The government position are being decide here by the way:
        Democracy Game: government positions

        I think the civ2 style of doing turns works best. the ministers all poll on what should be done, and the pres plays until he needs more instructions or something unexpected happens (like the AI launches a spaceship)
        I still like my idea of polling and deciding during the week; and have defined days of the week to play a certain amount of turns to practice what has been decided. If the president needs further help it halt the game and poll about. Pretty much similar to what you said.
        "Kill a man and you are a murder.
        Kill thousands and you are a conquer.
        Kill all and you are a God!"
        -Jean Rostand

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        • #19
          I think the civ2 style of doing turns works best. the ministers all poll on what should be done, and the pres plays until he needs more instructions or something unexpected happens (like the AI launches a spaceship)
          Yet could you be more specific?
          The CIV2DG Constitution was the only one i could not find.
          Last edited by Pedrunn; November 4, 2002, 20:21.
          "Kill a man and you are a murder.
          Kill thousands and you are a conquer.
          Kill all and you are a God!"
          -Jean Rostand

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          • #20
            the pres doesn't play a set number of turns each week, it is up to his discretion on whether he should play another turn or two. Basically the Pres plays until a situation arises that he does not have instructions for from the ministers. I.E. the science minister only tells him to research one tech, and techs arive every 3 turns, the Pres needs to stop. But if all of the ministers give detailed and long range reports to the president, he can play longer. We're pretty loose in the civ2 game, and it has led to a few problems with power hungry presidents and/or stupid ministers, but at least the game keeps moving along

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            • #21
              In the beginning it is fairly simple as everything except exploration takes ages anyway, but later in the game might become a problem.

              I still haven't seen any discussion/information about how we want to handle the orders......
              I am thinking of that each job will have it's own threat were the orders to the Grand Apolyton will be posted and nothing else. If somebody (citizen) doesn't like he/she can post a poll (Y/N/A).

              For later in the game it might become a problem as things can change quickly, but for the beginning I don't see any problem.

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              • #22
                the ministers should make their orders based on the results of the poll and pm or email them to the president, IMO anyways

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                • #23
                  First thing first, let me apologize for staying away from this forum for so long. Things have gotten a tad bit hectic .

                  Secondly, let me give you one word of warning. Without updated knowledge of your government structure, I can't say anything for sure, but under our (Civ3) system, it takes something on the scale of four hours or more to play the five turns we do. Today, a chat started at 3 PM EST, and ended something around 7 PM EST, and we only played three or four turns. At the beginning of the game, Chats clearly do not take that long, but as the game progresses, they do begin to take quite a bit of time. Following orders is much harder than just playing the game (though it may not seem so), and debates/decisions by ministers in chat slow things down a lot. Of course, if you move away from orders, or even have orders without the chat itself, things will speed up quite a bit, so I really need to read more threads before commenting more, but under our system, we could not play ten turns at a time -- even if we wanted to .

                  Just a general statment; I may be able to come up with something more constructive tomorrow after reading the other threads.

                  -- adaMada
                  Civ 3 Democracy Game:
                  PTW Game: Proud member of the Roleplay Team, and Ambassador to Glory of War
                  Intersite PTW Game: Member of Apolyton

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