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Turn Chat: 25/10/2003

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  • #16
    [01:45] &ltGilg&gt Why you think I want to keep them close to the city.........
    [01:45] &ltmaq&gt i still want NW but i wanna get food too
    [01:45] &ltGilg&gt
    [01:45] &ltLocutus&gt NW is just as close to the city as N
    [01:45] &ltGilg&gt no........but as Maq agrees with me, makes 2:1
    [01:46] &ltmaq&gt i dont agree
    [01:46] &ltLocutus&gt maq doesn't agree, he just wants you to quit whining
    [01:46] &ltmaq&gt lol
    [01:46] &ltGilg&gt tststs....so young and already so desperate to die
    [01:47] &ltGilg&gt Another good reason to move N, better view
    [01:47] &ltLocutus&gt wanna take me on one-on-one?
    [01:47] &ltmaq&gt lol
    [01:47] &ltGilg&gt Depends on what
    [01:47] &ltLocutus&gt ctp2 of course. server's empty enough...
    [01:47] &ltGilg&gt Can't connect from here
    [01:48] &ltGilg&gt They must have blocked tjose bloody ports..........
    [01:48] &ltLocutus&gt backing out already?
    [01:48] &ltGilg&gt Always, that's called Politics
    [01:48] &ltGilg&gt So back to topic: NW or N?
    [01:49] &ltLocutus&gt it's called chicken
    [01:49] &ltmaq&gt its 2-1 for NW so...
    [01:49] &ltLocutus&gt ;P
    [01:49] &ltLocutus&gt nw, obviously. but it's your call. just make it from sid's sake...
    [01:49] &ltmaq&gt lol
    [01:49] &ltGilg&gt ups.......that hurted..........Guards send Locutus into the deapest dungeon and throw away the key..............
    [01:49] &ltGilg&gt This would make it 1:1..........
    [01:50] &ltmaq&gt how about we let the senate decide?
    [01:50] &ltLocutus&gt i'm waiting on the NL server if you wanna get me
    [01:50] &ltGilg&gt But anyway, as I want to fullfill the deathwish.........NW
    [01:50] &ltmaq&gt WOOHOO
    [01:50] &ltLocutus&gt w00t!
    [01:51] &ltIW&gt jas
    [01:51] &ltGilg&gt So Escort?
    [01:51] &ltLocutus&gt jas?
    [01:51] &ltmaq&gt escort has moved
    [01:51] &ltGilg&gt to where?
    [01:51] &ltmaq&gt SE
    [01:51] &ltmaq&gt on its way to pilsen
    [01:52] &ltGilg&gt at least for the moment..........
    [01:52] &ltLocutus&gt SE
    [01:52] &ltmaq&gt 6 stack between graz and pedrunnia?
    [01:52] &ltGilg&gt 6 stack?
    [01:52] &ltIW&gt just a sec
    [01:52] &ltGilg&gt I have 2 4 stacks..........
    [01:52] &ltLocutus&gt ah
    [01:52] &ltGilg&gt 2 4 = 2*4
    [01:53] &ltmaq&gt i have 2 4 stacks and a 6 stack
    [01:53] &ltGilg&gt which 6 stack?
    [01:53] &ltLocutus&gt I say keep the 6 stack where it is
    [01:53] &ltmaq&gt it came from wombatoon
    [01:53] &ltLocutus&gt nice and central
    [01:53] &ltmaq&gt agree
    [01:53] &ltGilg&gt In the official version it is only a 4 stack!
    [01:54] &ltLocutus&gt then the official verison is wrong
    [01:54] &ltmaq&gt lol
    [01:54] &ltmaq&gt we moved 6 N from wombatoon
    [01:54] &ltGilg&gt you might, but not me...........
    [01:55] &ltmaq&gt you can still move them now because we arent moving them
    [01:55] &ltGilg&gt So, we only want to leave 1/1 in Wombatoon?
    [01:55] &ltmaq&gt yeah
    [01:55] &ltmaq&gt 1a 1h
    [01:55] &ltLocutus&gt yeah.
    [01:55] &ltGilg&gt OK, then............
    [01:56] &ltGilg&gt left in place.........but not RIP.......
    [01:56] &ltGilg&gt what about the pikeman?
    [01:56] &ltGilg&gt in H Town?
    [01:57] &ltLocutus&gt hmm, keep it there?
    [01:57] &ltmaq&gt leave it there i reckon
    [01:57] &ltGilg&gt OK
    [01:57] &ltGilg&gt 4 stack E of Graz?
    [01:58] &ltmaq&gt leave that too?
    [01:59] &ltGilg&gt We could move 1/1 into Graz and the other 1/1 into the 6 stack
    [01:59] &ltLocutus&gt hmm, maybe split it? 2 units to graz, 2 to h town? the english stack could go for both
    [01:59] &ltGilg&gt Even better
    [01:59] &ltmaq&gt oh i thought graz was full... but thats a good idea
    [01:59] &ltGilg&gt k?
    [01:59] &ltLocutus&gt so we all agree
    [01:59] &ltGilg&gt yep
    [01:59] &ltmaq&gt yeah
    [02:00] &ltmaq&gt hoplite near settler?
    [02:00] &ltGilg&gt let's try to kick of the sttler?
    [02:00] &ltGilg&gt sttler=settler
    [02:01] &ltmaq&gt leave it?
    [02:01] &ltGilg&gt not try to get the settler away?
    [02:01] &ltLocutus&gt leave it. the english are pissed enough
    [02:01] &ltLocutus&gt no need to provoke them. and if they found a city there, it won't survive long
    [02:01] &ltLocutus&gt certainly won't add anything to the english empire
    [02:02] &ltmaq&gt agree
    [02:02] &ltmaq&gt move hoplite W?
    [02:02] &ltGilg&gt NE?
    [02:03] &ltmaq&gt we travel further moving diagonally
    [02:03] &ltmaq&gt technically
    [02:03] &ltLocutus&gt W, move in on neustadt
    [02:03] &ltGilg&gt Reason for NE: We would deny the English to go into the unoccupied area.......
    [02:04] &ltLocutus&gt didn't we just establish we don't care about the english?
    [02:05] &ltGilg&gt OK.........
    [02:05] &ltmaq&gt so W...
    [02:05] &ltGilg&gt Cat near Linz, continue towards Pilsen?
    [02:05] &ltLocutus&gt yes
    [02:06] &ltGilg&gt Providence?
    [02:06] &ltmaq&gt NW?
    [02:06] &ltGilg&gt k
    [02:06] &ltLocutus&gt agree
    [02:06] &ltmaq&gt k
    [02:07] &ltmaq&gt cat in pilsen?
    [02:07] &ltGilg&gt there is a indian settler NE NE of Pilsen, what shall we do?
    [02:07] &ltGilg&gt Pilsen by the way has 12 units.......
    [02:07] &ltmaq&gt leave it?
    [02:08] &ltGilg&gt they agreed to a whatever treaty..........
    [02:08] &ltLocutus&gt I say leave the cat there for the moment and send an archer after the settler
    [02:08] &ltmaq&gt ok
    [02:08] &ltGilg&gt A or H?
    [02:08] &ltmaq&gt a sees further
    [02:08] &ltGilg&gt forget......
    [02:08] &ltmaq&gt k
    [02:08] &ltGilg&gt for sure A
    [02:09] &ltGilg&gt NE?
    [02:09] &ltLocutus&gt we have more A's
    [02:09] &ltmaq&gt so archer moves NE?
    [02:09] &ltGilg&gt Locutus, behave
    [02:09] &ltLocutus&gt N, NW -- same difference
    [02:09] &ltmaq&gt i think this is my last turn, im dying of startvation
    [02:09] &ltLocutus&gt hmm?
    [02:10] &ltGilg&gt NE then?
    [02:10] &ltLocutus&gt same here, it's getting too late
    [02:10] &ltGilg&gt NE ?
    [02:10] &ltmaq&gt i agree NE
    [02:10] &ltLocutus&gt sorry, NE. sounds ok
    [02:10] &ltGilg&gt nothing in view.....
    [02:10] &ltGilg&gt kick of th esettler?
    [02:10] &ltLocutus&gt we can't. not enough MP
    [02:10] &ltLocutus&gt I think
    [02:11] &ltmaq&gt shouldnt anyway
    [02:11] &ltGilg&gt shall I try?
    [02:11] &ltGilg&gt not enough MP..........
    [02:11] &ltGilg&gt Back again?
    [02:11] &ltmaq&gt ok then
    [02:11] &ltLocutus&gt or leave it there...
    [02:11] &ltGilg&gt OK stay
    [02:11] &ltmaq&gt leave it i think
    [02:12] &ltmaq&gt is it only me with a few cities on 72 hap?
    [02:12] &ltGilg&gt The phalanx S of Pilsen to the 'west' of Pilsen and join with the cat?
    [02:12] &ltGilg&gt No, also me............
    [02:12] &ltLocutus&gt sounds good
    [02:12] &ltGilg&gt Maq?
    [02:13] &ltmaq&gt k
    [02:14] &ltGilg&gt Pedrunnia -1F
    [02:14] &ltmaq&gt k
    [02:14] &ltGilg&gt Col Loc, + 1E
    [02:15] &ltGilg&gt shugar H Town is missing 10 peasants..............
    [02:15] &ltGilg&gt So no farmer in H Town.
    [02:15] &ltmaq&gt ok
    [02:16] &ltmaq&gt last turn anyway so no need for us to follow the official game now
    [02:16] &ltGilg&gt Mapf. down to 1 farmer
    [02:17] &ltmaq&gt seems ok
    [02:17] &ltGilg&gt Press, 2 F
    [02:17] &ltGilg&gt mean s-1 F
    [02:17] &ltLocutus&gt all fine with me.
    [02:17] &ltGilg&gt graz......we could have between 0-3 farmers........but everything far away......
    [02:18] &ltGilg&gt sorry 0-2
    [02:18] &ltmaq&gt id say 0
    [02:18] &ltGilg&gt OK with me
    [02:19] &ltGilg&gt Wells I suggest 1E/5F
    [02:19] &ltLocutus&gt can't say care. you can shoot all the farmers for all I care. should be a good show
    [02:19] &ltmaq&gt lol
    [02:19] &ltmaq&gt i agree btu 4f i think
    [02:19] &ltmaq&gt 1e 4f
    [02:19] &ltGilg&gt OK 4.......4/5 not a lot of difference........
    [02:20] &ltmaq&gt thats about all isnt it?
    [02:20] * Locutus changes topic to 'CtP2 Democracy Game '
    [02:20] &ltGilg&gt Linz 1E/4F
    [02:20] &ltmaq&gt k
    [02:20] &ltGilg&gt and Pilsen 1 E
    [02:21] &ltmaq&gt k
    [02:21] &ltGilg&gt done..........
    [02:21] &ltmaq&gt yep
    [02:21] &ltLocutus&gt good. how many turns did we play? 2?
    [02:21] &ltmaq&gt lol
    [02:22] &ltGilg&gt I will post tomorrow........no later .....the save and so on.........
    [02:22] &ltmaq&gt maybe 3 or 4
    [02:22] &ltGilg&gt because of you I think 3 only.........
    [02:22] &ltGilg&gt
    [02:22] &ltmaq&gt of me?
    [02:22] &ltGilg&gt No ,loc

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