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Turn Chat 21: from 1160 BC (Turn 142) -- Sunday 4th April, 18:30 GMT

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  • #31
    Originally posted by Martin Gühmann
    You mean a German settler? Well we are at war with Germany we don't have any slavers, so do some with it. If it dies call it a collaterial damage.
    Oooops, I have a bit mixed up things in my previous post, I thought John was talking about the settler that came from Magdeburg's disbanding...

    John, have you played a few turns at home or are you still waiting for orders from us?
    "Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill

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    • #32
      I was waiting, but I've just about decided to play on anyway - I would indeed also like orders with regard to the settler we got from Magdeburg.

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      • #33
        Turn 142 (cont.)
        7. Moved archer to Wels
        8. Killed German settler
        9. Placed some tile imps around Pedrunnia and Colonia Locuta
        10. Ended turn

        In AI turns:

        Germans:
        Two german stacks (a 12-stack including Pikeman and archers and a 7-stack including hoplites) appeared near mapfipolis (both only one move away).

        A 7-stack (including a pikeman, warrior, hoplite) NE-NE of Wels.

        Another German settler is two moves away from Wombatoon (SE-SE).

        Hebrews:
        Settler appeared N-NW of where Magdeburg was. I think we haven't met the Hebrew yet.

        Barbs:
        A lone pikeman near Wien - it could annoy by pilliaging.

        Turn 143

        1. Cut PW rate to 10% (from 80%) (which I meant to do last turn, but never mind).
        2. Explored with southern exploration units
        3. Patroled with mounted archer

        Orders needed on the following:

        What do I do about the German settler near Wombatoon?
        Any action required with regards to the German stacks (mapfipolis already has 11 units defending and Wels 12 - both have a city wall, so I think they're OK)?
        Where should I send the settler and associated units out of Magdeburg?

        Screenshots will follow
        Attached Files
        Last edited by J Bytheway; May 9, 2003, 15:00.

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        • #34
          The threat to Mapfipolis
          Attached Files

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          • #35
            And Wels
            Attached Files

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            • #36
              Dangermeter

              1 - Are defenses couldnt be better
              2 - Our armies can take a nap.
              3 - Not actually a threat near us
              4 - Are armies are on alert
              5 - Enemy units are showing up
              6 - The enemy can harm us badly
              7 - We are dying!!!

              What do I do about the German settler near Wombatoon?
              Send a archer from Wombatoon to kill it. But dont follow him if you cant reach it in less than 3 turns (in case he moves away)

              Any action required with regards to the German stacks (mapfipolis already has 11 units defending and Wels 12 - both have a city wall, so I think they're OK)?
              - Remain the ones near Wels fortified lets see what the size-7 stack does.
              - Move the Gemicide Archer near mapfipolis to mapifpolis
              - Move Locuta Defense two moves NE and fortify. Lets keep them ready in case of an attack in Mapfipolis. Tamerlin should consider a Enterteiner to control happiness it wont delay the caravan building.

              - Keep the attack plan in Pilsen.
              - Keep patrolling with the mounted archer but avoid combat.
              - Send 2 hoplites and 2 Archers from Wien Defense to attack the barbarian Pikeman near Wien. Then send them back.
              Last edited by Pedrunn; May 9, 2003, 07:32.
              "Kill a man and you are a murder.
              Kill thousands and you are a conquer.
              Kill all and you are a God!"
              -Jean Rostand

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              • #37
                Turn 143 (cont.)

                4. Moved archer into mapfipolis
                5. Moved archer out of Wombatoon towards settler
                6. Attacked barb pikeman near Wien with 2H/2A. Victorious, no losses.

                Pedrunn - do you really mean to move the Locuta defense north east?
                Attached Files

                Comment


                • #38
                  John, about the Settler we have earned after Magdeburg's disbanding my orders are:

                  Escort the settler with the Hoplite to Pressburg...

                  Pedrunn have delegated me the control of the said Hoplite to escort it.

                  Note: before the settler reaches Pressburg we will, hopefully, have organized a Turn Chat during which we will have the opportunity to decide about its best use...
                  "Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill

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                  • #39
                    Originally posted by Tamerlin
                    Note: before the settler reaches Pressburg we will, hopefully, have organized a Turn Chat during which we will have the opportunity to decide about its best use...
                    Why you don't start a thread to discuss the issure that is the reason for this forum?

                    -Martin
                    Civ2 military advisor: "No complaints, Sir!"

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                    • #40
                      Pedrunn - do you really mean to move the Locuta defense north east?

                      No!!!!!!!! I meant SE. In the mapfipolis road way. Sorry that would be disastrous!
                      "Kill a man and you are a murder.
                      Kill thousands and you are a conquer.
                      Kill all and you are a God!"
                      -Jean Rostand

                      Comment


                      • #41
                        Turn 143 (cont.)

                        7. Moved Locuta defense 2 squares SE, fortified
                        8. Moved settler, hoplite and warrior E
                        9. Placed some more tile imps around Pedrunnia
                        10. Ended turn

                        In AI turns:
                        Germans:
                        Near mapfipolis 12-stack vanished, 7-stack moved west - now in striking range of Locuta's moved defense.
                        Near Wels 7-stack did not move.

                        Hebrew:
                        12-stack moved south, now in striking range of our prospective suicide attaker

                        Turn 144
                        Locuta is rioting! (I/Tamerlin forgot the entertainer (D'oh!))
                        New Hoplite in Graz (next: archer)

                        1. Moved Takers S
                        2. Added samurai and archer to Avengers in Linz (note that Linz will be defended only by a hoplite when they leave)
                        3. Explored with explorers
                        4. Moved settler, Warrior, Hop east
                        5. Killed German settler near Wombatoon

                        Orders needed:
                        What should I do with the suicide warrior (I recommend moving him SW)?
                        Should the warrior continue with the settler and hoplite (Tamerlin only mentioned the hoplite)?
                        Should I move the Locuta defense back now?
                        What should I do with the new hoplite in Graz?
                        Attached Files

                        Comment


                        • #42
                          Chat rescheduled to tomorrow (Sunday) at 1830 GMT (1930 BST - Apolyton's GMT).

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                          • #43
                            Originally posted by J Bytheway
                            Turn 144
                            Locuta is rioting! (I/Tamerlin forgot the entertainer (D'oh!))


                            Should the warrior continue with the settler and hoplite (Tamerlin only mentioned the hoplite)?
                            Right, the warrior is under Pedrunn's control, in my opinion it should be used to explore the map and the Austrian territory.
                            "Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill

                            Comment


                            • #44
                              Originally posted by Martin Gühmann
                              Why you don't start a thread to discuss the issure that is the reason for this forum?

                              -Martin
                              I have already expressed my opinion on this subject, and others has also done it in the thread created about Magdeburg's disbanding, if we don't reach an agreement during the Turn Chat I will poll about the Settler's destination. I would prefer a decision during a Turn Chat though, every citizen and ministers attending the TC will have the opportunity to give its opinion and we will decide democratically as always...
                              "Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill

                              Comment


                              • #45
                                Originally posted by J Bytheway
                                What should I do with the suicide warrior (I recommend moving him SW)?
                                He is in danger due to the hebrew stack. Indeed mov him SW. The suicidal attack shall happen next turn.

                                Should the warrior continue with the settler and hoplite (Tamerlin only mentioned the hoplite)?
                                Move him South, South, SW to explore the surrounding of Brunn.

                                Should I move the Locuta defense back now?
                                No. They will block the size-7 german stack. I hope they attack us.

                                What should I do with the new hoplite in Graz?
                                Move him to Linz.

                                note that Linz will be defended only by a hoplite when they leave
                                I am not worried with possible threats only with low happiness. So Tamerlin may want to solve this with Entertainers. Yet only move the Avengers after the suicidal attack and in case the Takers cant conquer Pilsen alone!
                                Move the Takers to the alligator tile no matter what happens. But do NOT send the attack to Pilsen by them before a screenshot of the Hebrew stack position and the Pilsen defenses. So that i can give the attack order! Or if it happens during the chat the people in it decide so. After all we need to be sure that the hebrew stack will go away or will attack Pilsen or worse attack Pilse after we conquer it.
                                Last edited by Pedrunn; May 10, 2003, 17:35.
                                "Kill a man and you are a murder.
                                Kill thousands and you are a conquer.
                                Kill all and you are a God!"
                                -Jean Rostand

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