I have in recent weeks I made some code to get land and sea mines to work in ctp2.
I have however generated code to randomly put mines around the world as part of the AI rather feeble attempt at dealing with mines.
However this code has brought with it a possibility a complete overhaul of the ruins.
You have all see the rather buggy way CTP has with dealing with ruins. (Personally I like the getting of a archer when you are flying around in space ships or getting the advance of iron working).
We could also put new strings in but the question is what people would like to see
Here are a few suggestions
Ruins leading to maps
Ruins leading to death
Ruins leading to barbarians
Ruins leading to goods.
Ruins leading to other ruins
Well any more suggestions.
I have however generated code to randomly put mines around the world as part of the AI rather feeble attempt at dealing with mines.
However this code has brought with it a possibility a complete overhaul of the ruins.
You have all see the rather buggy way CTP has with dealing with ruins. (Personally I like the getting of a archer when you are flying around in space ships or getting the advance of iron working).
We could also put new strings in but the question is what people would like to see
Here are a few suggestions
Ruins leading to maps
Ruins leading to death
Ruins leading to barbarians
Ruins leading to goods.
Ruins leading to other ruins
Well any more suggestions.
Comment