Originally posted by MrBaggins
'Regrouping' will ultimately mean that the grouped units are ultimately closer to one point, than another.
Initially, the AI will have a generalized sense of defensive concentration. The closer the threat gets, the more definite it is.
Eventually, yes... the closer the threat the more exponentially threatening it is.
'Regrouping' will ultimately mean that the grouped units are ultimately closer to one point, than another.
Initially, the AI will have a generalized sense of defensive concentration. The closer the threat gets, the more definite it is.
Eventually, yes... the closer the threat the more exponentially threatening it is.
You can't describe the map, or individual threats to the strategic AI... You'd have to override the AI, using SLIC to a certain degree to achieve this.
Easy to do... you can easily tell what is being produced by an enemy... so you could play a little 'paper-scissors-stone' game... matching the 'threat' with an appropriate defense.
The AI should be well supplied with appropriate tech: it gets automatic upgrades, and coupled with some knowledge dissemination, it should never be so far behind as to be antiquated.
Matching threat with specific defense does complicate things a little (how do you split up troops when you have 'imperfect' resources?)
You would need to include then the upgrade SLIC by 'can't remember'.
One thing about randomness, you could correlate it to the difficulty-level (i.e. Beginner 50%, Best 5% variation). Would really might high levels more difficult
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