well... it is... but its a lot of work:
you create separate visibility AND fog of war maps for each AI civ... and calculate them each turn/as new land is discovered... then only apply knowledge to those squares that are visible. In certain cases, land would need be 'anticipated'. VERY difficult.
Too much work.
NOT cheating is:
* slower
* much more complex
* did I mention slower?
Why not just give it these smarts and give it a penalty?
The thought of needing to give the AI a penalty, so its fair to the human is quite amusing... don't you think?
you create separate visibility AND fog of war maps for each AI civ... and calculate them each turn/as new land is discovered... then only apply knowledge to those squares that are visible. In certain cases, land would need be 'anticipated'. VERY difficult.
Too much work.
NOT cheating is:
* slower
* much more complex
* did I mention slower?
Why not just give it these smarts and give it a penalty?
The thought of needing to give the AI a penalty, so its fair to the human is quite amusing... don't you think?
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