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  • New science victory

    New science victory

    As you all know I have my little pet scenario going and I had the idea of introducing a new science victory and was wondering what you lot though about it.

    The idea of the new victory is to escape a dying planet.

    Right there are four components need to convert each city into a space ship

    1. Ship parts

    2. Hyper driver

    3. ground spike

    4. Weather control device

    5. Ship upgrades

    Ship upgrades are optional but give a better successes chance.

    When all you cities have ship parts a hyper drive and ground spike you can activate the controller and win the game.

    However that is to simple you need the weather control devices which take the place in the game as a Gaia obelisk. Without the weather control device you can’t change the weather and with out a clear section of weather you can’t take off.

    Ship upgrades on the other hand prevent your ships hyper drives from exploding so it is advised you make them.

    So what you think
    8
    go for it
    75.00%
    6
    back to the drawing board
    25.00%
    2
    "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
    The BIG MC making ctp2 a much unsafer place.
    Visit the big mc’s website

  • #2
    lets see what u can do and then everyone can decide if this idea is significant

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    • #3
      Sounds good so far though...
      ____________________________
      "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
      "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
      ____________________________

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      • #4
        I am a bit dubitative about the Weather controller but the idea sounds good.
        "Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill

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        • #5
          Depends how well it fits in with the rest of the scenario. How hard is it to complete? Can the AI do it? Is it fun to complete or just monotonous? I think the original Gaia victory is just fun, anymore time on it and it would be a pain in the arse.

          go for it
          Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
          CtP2 AE Wiki & Modding Reference
          One way to compile the CtP2 Source Code.

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          • #6
            Great idea. What happens to those left behind on the "dying planet" though?
            If something doesn't feel right, you're not feeling the right thing.

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            • #7
              The clue I believe is in the "dying".
              Concrete, Abstract, or Squoingy?
              "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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              • #8
                Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                CtP2 AE Wiki & Modding Reference
                One way to compile the CtP2 Source Code.

                Comment


                • #9
                  Re: New science victory

                  Originally posted by The Big Mc

                  1. Ship parts

                  2. Hyper driver

                  3. ground spike

                  4. Weather control device

                  5. Ship upgrades

                  Ship upgrades are optional but give a better successes chance.

                  When all you cities have ship parts a hyper drive and ground spike you can activate the controller and win the game.

                  So what you think
                  Sounds nice, but...........

                  Weather Control device: Would only needed for a region. Or is the aim to launch all at the same time?
                  If not, could be nice to see cities disappearing into nowhere
                  Also do all cities need to participate?

                  Comment


                  • #10
                    Originally posted by Immortal Wombat
                    The clue I believe is in the "dying".
                    So many unemployed comedians in the world – and now you too! You really crack me up.

                    Allow me to rephrase (for the peanut gallery): The planet’s dying (supposedly caused by wombat infestation). You feverishly build a spaceship to save the species. You finish it. You win. You feel so good about yourself. You tell all your friends and family. But now there’s a little box on the screen and it says: "Would you like to continue playing?" Now what? I thought the planet was dying? Do you kill pops/cities/units using SLIC, or do you pretend it was all a bad dream and forget about it?
                    If something doesn't feel right, you're not feeling the right thing.

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                    • #11
                      Ah... I see your point. Good question. Kill them all off I guess I'm sure you could whip-up a global flooding/dead tiling of sorts, or kill off 50% of every cities pop, and have a whale of a time killing the planet.
                      Concrete, Abstract, or Squoingy?
                      "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

                      Comment


                      • #12
                        I like the general idea. Inexplicably, I find the weather control devices to be too contrived a concept...(I know, I know, there needs to be some suspension of disbelief)...It just doesn't seem to be *crucial enough*...Does this make any sense to anyone but myself?! To go the route of any sci-fi you coudl make up something pretty out there, yet critical to launching the the ship itself. I can think of two options off the top of my head...

                        1) The ship is so massive that it would criush itself under its own weight so "Structural Field Generators" are required to maintain a electromagnetic scaffolding around the ship to prevent it's collapse.

                        2) The towers are "Ion-Field Thrust Multipliers/Generators". These are required to get the behemoth off the ground and out beyond earth's gravity.

                        Both of these woudl be required to placed at numerous location on the map due to the fact that they either run off of geothermal energy from the earth's core or the fields they generate can't overlap too much....

                        You can also add the appropriate "scientific" names to the fields i.e. The "Heglerberg Ion-Field generator"

                        That's my 0.2....
                        "...the aim of most scientists is to know more and more about less and less, and to describe what it is they know in terms of such precision as to be virtually incomprehensible to their colleagues, let alone the general public."

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                        • #13
                          Originally posted by Immortal Wombat
                          ...I'm sure you could whip-up a global flooding/dead tiling of sorts, or kill off 50% of every cities pop, and have a whale of a time killing the planet.
                          Yeah, I thought so. Sounds fun . But then... what’s the reward for building the spaceship? The planet’s gonna open a can of whupass as soon as you do. So, rather win by other means. (Unless at a predetermined date the planet goes kablam anyway – spaceship or no.)

                          Damn ToonGoon! Great ideas. One question though: if weather manipulation warrants a suspension of disbelief, what would "Structural Field Generators" and "Ion-Field Thrust Multipliers/Generators" require?
                          If something doesn't feel right, you're not feeling the right thing.

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                          • #14
                            I never liked the Gaia victory much because of the obelisks having to cover so much of the world. You'd have to have conquered half the world for it to be useful, or be allied with everyone, or build sea cities everywhere if you had lots of sea. That turned the science victory into a half-science/half-conquest or half-science/half-diplomatic victory.
                            Make it so it can be won OCC. I never did OCC in CtP2 because you can't even hope of a science victory without territory.

                            Instead of requiring obelisks production, make the path to science victory hard (little or no units/improvements along that path) and make city improvements expensive.

                            Be careful of a nasty strategy: "I give you all my cities except the one in which I built my spaceship". I'd probably use it.
                            Clash of Civilization team member
                            (a civ-like game whose goal is low micromanagement and good AI)
                            web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)

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                            • #15
                              Originally posted by Devil of Truth
                              One question though: if weather manipulation warrants a suspension of disbelief, what would "Structural Field Generators" and "Ion-Field Thrust Multipliers/Generators" require?
                              DoT that was why I felt odd writing that I didn't like the "weather controllers". So, yes, all these things require a massive injection of "Disbelief-B-Gone". The point I was trying make, albeit not too clearly, was that the "weather controllers" seem to be added simply to make the obelisks have a pupose. I was attempting to give a more intergral, crucial purpose to the towers....
                              "...the aim of most scientists is to know more and more about less and less, and to describe what it is they know in terms of such precision as to be virtually incomprehensible to their colleagues, let alone the general public."

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