After a pretty long hiatus, I've come back to see what the product of all the hard work on CtP2 mods have yielded, and thought I'd give Cradle a shot...
I've installed CtP2 (fresh install), The 1.11 patch, modswapper and Cradle 1.35. CRA_Goods.slc is GM1_Goods.slc v.1.6
I started checking out what could be done in the editor (using a 100x200 map.) I put some goods clustered together for a test. I had some issues with goods; when starting the scenario, not all of the new additional goods I placed have their associated underlying terrain improvements. The issue is reproducable. At first I thought it might be due to the number of goods on the map, however, I reproduced the problem on another map, which I started from scratch.
It seems to happen often when goods are placed close together (within a square.) Some or all of the goods may or may not be affected.
It can be easily reproduced if you start the editor with a small map, place a couple of 3x3 blocks of goods close to your start location, and start it as a scenario.
It can be worked around since its not necessarily a critical issue; you don't often need to place resources close together like that, but might want to in a scenario.
Any thoughts?
MrBaggins
I've installed CtP2 (fresh install), The 1.11 patch, modswapper and Cradle 1.35. CRA_Goods.slc is GM1_Goods.slc v.1.6
I started checking out what could be done in the editor (using a 100x200 map.) I put some goods clustered together for a test. I had some issues with goods; when starting the scenario, not all of the new additional goods I placed have their associated underlying terrain improvements. The issue is reproducable. At first I thought it might be due to the number of goods on the map, however, I reproduced the problem on another map, which I started from scratch.
It seems to happen often when goods are placed close together (within a square.) Some or all of the goods may or may not be affected.
It can be easily reproduced if you start the editor with a small map, place a couple of 3x3 blocks of goods close to your start location, and start it as a scenario.
It can be worked around since its not necessarily a critical issue; you don't often need to place resources close together like that, but might want to in a scenario.
Any thoughts?
MrBaggins
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