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Download the Super Apolyton Pack 2 Unit Updater

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  • #16
    Originally posted by Engineer_J
    I started a new game with the updater, but it never asked me to update any units? I was playing the Super Apol Pack with Good Mod, it the updater only good for the regular Super Apol Pack?
    The Updater I have posted is only working with the Apolyton Pack but can easily be adapted to the GoodMod (at least I think so).

    But I have checked the GoodMod files and Martin is using a different structure than Dale which means I don't know exactly which files must be changed as some are called GM1, GM2 and others GM1_MM2.

    Martin will certainly give us a hint that will allow me to guide you.
    "Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill

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    • #17
      Engineer_j,

      Did you

      Edit the APOL_main.slic file you will found in your C:\Program Files\Activision\Call To Power 2\ctp2_data\default\gamedata folder and add the following line at the end :
      #include "APOL_updater.slc"

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      • #18
        Originally posted by Peter Triggs
        Did you...
        Hi Peter,

        This is what I was about to reply yesterday but Engineer_J is playing with Martin's GoodMod, though I think this line must be added in the GoodMod equivalent of the APOL_main.slc file, I don't know how this file is named in the GoodMod.
        "Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill

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        • #19
          There is no APOL_main.slc in GoodMod, the additional slic files are all added at the end of the GM1_APOL_script.slc file, as I made own versions of half of Dale's slic files and as I added my own files to the script.slc anyway the APOL_main.slc became obsolete. So you have to add this line:

          #include "APOL_updater.slc"

          to the end of the GM1_script.slc if you want to use the unit updater with the CityMod2 version and the above line needs to be added to the GM1_APOL_script.slc if you want to use it with the ApolytonPack version of GoodMod.

          -Martin
          Civ2 military advisor: "No complaints, Sir!"

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          • #20
            Thanks for your help Martin, it's very kind of you to take some of your time to give us some advices.
            "Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill

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            • #21
              Ahh, I see.

              I incorporated GoodMod into SAP straightaway because I'd never contemplate playing any version of CTP2 that doesn't contain GoodMod. But I did it slightly differently than Martin's official version.

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              • #22
                Nice sig Peter
                Concrete, Abstract, or Squoingy?
                "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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                • #23
                  I thought it would contrast nicely with yours

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                  • #24
                    I think it does. We should see how many adjacent posts we can make in the Civ3/RoN forums
                    Concrete, Abstract, or Squoingy?
                    "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

                    Comment


                    • #25
                      Pedrunn,

                      I am currently testing your Updater.slc and I have noticed some problems:

                      1 - When the units to be updated are part of an army with other units, the Fortify order don't ask me if I want to update my units when I have previously refused to do so (not quite sure of this one).

                      2 - When there are several units to update in an army and I click the button asking to show me them the Updater enters a kind of limited loop and ends up returning a message like ChooseObsUnitToUpgrade (or something very close to this) while I am sent at the other side of the map.

                      3 - If I disperse the units inside an army and give each unit I want to update the individual order to Fortify, I am asked if I want to update it (even if I have already refused previously in the turn) but I am not charged any gold for the update if I click on the Upgrade them all button. I never thought a free update could not be cool before.

                      Have you already tested the slic file and corrected these bugs?
                      "Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill

                      Comment


                      • #26
                        Originally posted by Tamerlin
                        2 - When there are several units to update in an army and I click the button asking to show me them the Updater enters a kind of limited loop and ends up returning a message like ChooseObsUnitToUpgrade (or something very close to this) while I am sent at the other side of the map.
                        It is not a loop. Every message is for a single unit to upgrade.
                        Ex. If your army is made of 3 archers and a warrior. It will appear 4 messages (not loops) for each one of these units. In this case 4.
                        Once it all ends the message "ChooseObsUnitToUpgrade" clearly is a mistake and known by me . It should say: "All units of this army have been checked. There is nothing to do here anymore". I will fix this message.
                        So there is no bug here!

                        Originally posted by Tamerlin
                        3 - If I disperse the units inside an army and give each unit I want to update the individual order to Fortify, I am asked if I want to update it (even if I have already refused previously in the turn) but I am not charged any gold for the update if I click on the Upgrade them all button. I never thought a free update could not be cool before.
                        There is a bug here indeed. In which i did not noticed in my testings. I will try to find a solution for it!

                        Originally posted by Tamerlin

                        1 - When the units to be updated are part of an army with other units, the Fortify order don't ask me if I want to update my units when I have previously refused to do so (not quite sure of this one).
                        Couldnt reproduce you this commenting! How did you tested. Could you test it again! In case the bug is for real tell how did you do it! :confuse:
                        "Kill a man and you are a murder.
                        Kill thousands and you are a conquer.
                        Kill all and you are a God!"
                        -Jean Rostand

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                        • #27
                          Originally posted by Pedrunn

                          It is not a loop. Every message is for a single unit to upgrade.
                          This I knew, the "loop" I was writing about is the "ChooseObsUnitToUpgrade" message (but it was not clear in my post).

                          Once it all ends the
                          message "ChooseObsUnitToUpgrade" clearly is a mistake and known by me. It should say: "All units of this army have been checked. There is nothing to do here anymore". I will fix this message.
                          So there is no bug here!
                          OK!

                          There is a bug here indeed. In which i did not noticed in my testings. I will try to find a solution for it!
                          Could you post it when you have the time to finish it, I would like to use your updater.

                          Couldnt reproduce you this commenting! How did you tested. Could you test it again! In case the bug is for real tell how did you do it! :confuse:
                          I have tried to reproduce it but I have not been able to reach the same result.
                          However I have noticed the Updater does not always produce the same result, especially when there is a single unit to update, it does not use the appropriate message box and ask you if you want to update all the units. The updater sometimes displays the "ChooseObsUnitToUpgrade", sometimes not.
                          "Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill

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                          • #28
                            Peter Triggs,

                            What about your own version of the updater? I would like to adapt it to the Super Apolyton Pack 2 and test it.
                            "Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill

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                            • #29
                              As far as I know Peter's unit updater is basically the Cradly unit updater. So you already converted it to the standert version of the game.

                              -Martin
                              Civ2 military advisor: "No complaints, Sir!"

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                              • #30
                                Originally posted by Martin Gühmann
                                As far as I know Peter's unit updater is basically the Cradly unit updater. So you already converted it to the standert version of the game.

                                -Martin
                                Peter is working on a new version of his updater, you should look higher on this page if you want to see how it works, one of the main differences is you can update your units in the turns following the discoveries through the sleep order.
                                "Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill

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