I just accsidentaly found out that there is an bug in the retreat system that lets you get slaves without killing any enemy units.
If you attack a unit with a stak containing a slaver, and imediatelt press the retreat button, each side only gets of one shot/hit, so normally nobody dies, but since the slaver survived the battel you get a slave.
If you walk up to an enemy city, surround it with pairs of slavers and combatunits, you can in theory get 40 slaves each turn. (6 pairs on each tile and units in cities regenerate)
A not unrealistic setup could be to trap a single barbarian hoplite, between a unit one tile away, and a full 12-unit stack with 6 slavers, and you will have a steady supply of slaves.
I know that overexploitning this will only create problems, but used right it can be a tremendous advantage: think of having 4-6 slaves in each city. That's a lot of slaves!!!!
If you attack a unit with a stak containing a slaver, and imediatelt press the retreat button, each side only gets of one shot/hit, so normally nobody dies, but since the slaver survived the battel you get a slave.
If you walk up to an enemy city, surround it with pairs of slavers and combatunits, you can in theory get 40 slaves each turn. (6 pairs on each tile and units in cities regenerate)
A not unrealistic setup could be to trap a single barbarian hoplite, between a unit one tile away, and a full 12-unit stack with 6 slavers, and you will have a steady supply of slaves.
I know that overexploitning this will only create problems, but used right it can be a tremendous advantage: think of having 4-6 slaves in each city. That's a lot of slaves!!!!
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