...or things that go "clump."
Don't you sometimes just hate the default CTP2 maps? They're so ordered, clumped and sometimes they're downright hideous. This SLIC script tries to address these glaring inconsistencies by adding a little bit of variety to most terrain types. For example: Those plains that span an entire continent may now have some hills and mountains or maybe some deserts or grasslands scattered about.
Have you ever wondered whether it is even geologically possible to have so many mountains in one hemisphere? The script also aims to enhance those mountain ranges that seem to stretch forever. For example: Instead of a solid wall of mountains stretching halfway across the map, you'll now find some grasslands or forests etc. scattered about between the mountains. Now you can actually build cities within mountain ranges.
Have you ever seen coral reefs anywhere on a standard CTP2 map? I haven't. This script will add some reefs too.
To rebuild a 140 x 280 (Gigantic) map took about 20 seconds on an AMD XP2200+, so you may be in for a wait. However, the script will only execute once, right at the start of a new game (it will not affect games in progress in any way), so all you need is a little patience.
To play god with your CTP2 maps, you need to:
1. Copy the SLIC file to the ...\ctp2_data\default\gamedata\ folder.
2. Add the line
to the bottom of the script.slc file in ...\ctp2_data\default\gamedata\
3. Start a new game.
The code has been tested, and seems to work fine with the following:
Unmodded CTP2 - v1.11
Apolyton Pack - v1 & v2
Ages of Man – Alpha 2
Cradle – v1.3+
GoodMod – v1
MedMod – v2.2
World At War – v1.04
If you find any errors, or some strange things are happening to your maps, or have any suggestions, comments or complaints – please don’t hesitate to let me know.
(And all you experienced SLICers, don’t tell me this code is plain or easy – I know that already.)
Don't you sometimes just hate the default CTP2 maps? They're so ordered, clumped and sometimes they're downright hideous. This SLIC script tries to address these glaring inconsistencies by adding a little bit of variety to most terrain types. For example: Those plains that span an entire continent may now have some hills and mountains or maybe some deserts or grasslands scattered about.
Have you ever wondered whether it is even geologically possible to have so many mountains in one hemisphere? The script also aims to enhance those mountain ranges that seem to stretch forever. For example: Instead of a solid wall of mountains stretching halfway across the map, you'll now find some grasslands or forests etc. scattered about between the mountains. Now you can actually build cities within mountain ranges.
Have you ever seen coral reefs anywhere on a standard CTP2 map? I haven't. This script will add some reefs too.
To rebuild a 140 x 280 (Gigantic) map took about 20 seconds on an AMD XP2200+, so you may be in for a wait. However, the script will only execute once, right at the start of a new game (it will not affect games in progress in any way), so all you need is a little patience.
To play god with your CTP2 maps, you need to:
1. Copy the SLIC file to the ...\ctp2_data\default\gamedata\ folder.
2. Add the line
Code:
#include "TerrainDiscombobulator.slc"
3. Start a new game.
The code has been tested, and seems to work fine with the following:
Unmodded CTP2 - v1.11
Apolyton Pack - v1 & v2
Ages of Man – Alpha 2
Cradle – v1.3+
GoodMod – v1
MedMod – v2.2
World At War – v1.04
If you find any errors, or some strange things are happening to your maps, or have any suggestions, comments or complaints – please don’t hesitate to let me know.
(And all you experienced SLICers, don’t tell me this code is plain or easy – I know that already.)
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