Been awhile since I've played CtP 2, so I have a few questions about the progress of mods (I originally posted this at civfanatics, but its not exactly a happening place with respect to CtP2).
Have the mods solved the following problems yet:
- AI not using nukes
-Trade routes disappearing
-AI stacking 12 units and then unable to move that stack through its own cities
-AI not building commerce improvements (like malls and outposts) which in MedMod always left the AI paralyzed in the industrial age.
- AI not using non-con units to the full extent (like they did in CTP1)
- Underwater cities using the pictures for land cities
If so, I'll be reinstalling with the mods that fix these.
Have the mods solved the following problems yet:
- AI not using nukes
-Trade routes disappearing
-AI stacking 12 units and then unable to move that stack through its own cities
-AI not building commerce improvements (like malls and outposts) which in MedMod always left the AI paralyzed in the industrial age.
- AI not using non-con units to the full extent (like they did in CTP1)
- Underwater cities using the pictures for land cities
If so, I'll be reinstalling with the mods that fix these.