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A small note on Unused Sounds

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  • A small note on Unused Sounds

    DAMN!! just pasted over my post with my last post

    ANYWAY here we go again

    ok last time it was long but ill get to the point this time

    There are alot of sounds in the ZFS' that are not used in ctp2 anywhere, for example there are alot of PW placement sounds that arent used *springs to mind*.

    Anyway it seems a HUGE waste to just let all these unused sounds sit there especially when they could be put to good use. I was thinking if there could be a sounds mod or something that puts them all into the game or maybe an extention to Martins PW mod.
    Oxygen should be considered a drug
    Tiberian Sun Retro
    My Mod for Tiberian Sun Webmaster of
    http://www.tiberiumsun.com

  • #2
    Cool idea. I’ve modded some of my mods to include sounds when a disaster strikes for example. Not that difficult really.

    For example, add this line:
    AddEffect(PlaguedCity.location, "SPECEFFECT_BIO_TERROR", "SOUND_ID_BIO_TERROR");
    after:
    “Event:AddHappyTimer(PlaguedCity, 3, -2, 14);”
    in IW disasters mod – and bang – you’ve got death and despair . You can change the "SOUND_ID_BIO_TERROR" to whatever blows your hair back in the “sounds.txt” file
    If something doesn't feel right, you're not feeling the right thing.

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    • #3
      Originally posted by SMIFFGIG
      There are alot of sounds in the ZFS' that are not used in ctp2 anywhere, for example there are alot of PW placement sounds that arent used *springs to mind*.

      Anyway it seems a HUGE waste to just let all these unused sounds sit there especially when they could be put to good use. I was thinking if there could be a sounds mod or something that puts them all into the game or maybe an extention to Martins PW mod.
      Well if you just want to hear the sounds of the tile improvement placement then just check out my home page or just play Cradle, MedPack, ApolytonPack or GoodMod, all these mods inlude my little soundfix.

      -Martin
      Civ2 military advisor: "No complaints, Sir!"

      Comment


      • #4
        Yea but there are still ALOT of sounds that are not used anywhere in CtP2, i was thinking on a mod that enabled ALL of them

        (i do like the sounds fix currently available in the mods now though)
        Oxygen should be considered a drug
        Tiberian Sun Retro
        My Mod for Tiberian Sun Webmaster of
        http://www.tiberiumsun.com

        Comment


        • #5
          Originally posted by SMIFFGIG
          Yea but there are still ALOT of sounds that are not used anywhere in CtP2, i was thinking on a mod that enabled ALL of them

          (i do like the sounds fix currently available in the mods now though)
          How would you work in the Sean Connery "Excuse me, I've got to go potty." sound?

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          • #6
            The spy's new Run-Out-Of-Movement sound?

            -All you programmers get back to work!
            Concrete, Abstract, or Squoingy?
            "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

            Comment


            • #7
              Originally posted by ahenobarb
              How would you work in the Sean Connery "Excuse me, I've got to go potty." sound?
              Mmm… Biological warfare.
              If something doesn't feel right, you're not feeling the right thing.

              Comment

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