Dale for his AoM mod has come up with a good idea on how to make exploring more of a task and not just a standard thing that is done by the player in an unrealistic fashion.
He proposed making unit maintainance cost significantly higher when not in your civilizations or and allys territory. With the exception of certain new units that he plans to add to the game (Conquistador being one i think)
well i have though of another method that some mod makers may prefer however I am not sure if it is possible.
- When a unit is moving into a tile with shround on it (an unexplored tile) it takes significantly longer to move onto that tile compared to what it would usually, however there will be exceptions (thinking of when civ3 units are converted) eg conquistador and explorer.
This would certainly make early map exploring more of a challenge and the maps would look more how they should of that time period, it would probably make exploring more fun (with goody huts. IW's natural wonders and Pedrunns barbarian encampment) im thinking ahead here when all these mods are combined. It would also make map trading more precious and the ability to steal maps and/or partial maps alot more worthy (something i suggested and pedrunn is working on [I think ].
Can it be done ? If so which idea do you think would work better ?
Either way the problem can be addressed and i feel weary of even calling it a problem when compared to CIV3's PROBLEM with this issue (BIG PROBLEM which I highly doubt can be addressed)
He proposed making unit maintainance cost significantly higher when not in your civilizations or and allys territory. With the exception of certain new units that he plans to add to the game (Conquistador being one i think)
well i have though of another method that some mod makers may prefer however I am not sure if it is possible.
- When a unit is moving into a tile with shround on it (an unexplored tile) it takes significantly longer to move onto that tile compared to what it would usually, however there will be exceptions (thinking of when civ3 units are converted) eg conquistador and explorer.
This would certainly make early map exploring more of a challenge and the maps would look more how they should of that time period, it would probably make exploring more fun (with goody huts. IW's natural wonders and Pedrunns barbarian encampment) im thinking ahead here when all these mods are combined. It would also make map trading more precious and the ability to steal maps and/or partial maps alot more worthy (something i suggested and pedrunn is working on [I think ].
Can it be done ? If so which idea do you think would work better ?
Either way the problem can be addressed and i feel weary of even calling it a problem when compared to CIV3's PROBLEM with this issue (BIG PROBLEM which I highly doubt can be addressed)
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