Ok here's my idea/plan for an as yet untitled mod:
1. New unit concept "War Leaders"
Basically these new units represent army leaders/generals and only one can be used per stack.
They will be upgradeble (the more they fight the better the chance of upgrading etc) to represent them becomeing better leaders and will become more powerful and transfer benefits to troops stacked with them such as veterancy etc.
I'm going to also try and implement personalities of a sort to them so they have things like a loyalty to their home city i.e if their home city is captured then they might decide to ignore you're orders and go and retake it with the troops they are currently grouped with or go to an enemy city for revenge etc.
Other things such as troop morale and loyalty to the leader they are stationed with I also will intend to put in as well the ability to bride assainate leaders.
This is currently the only part I've actually worked on so far and the upgrading part seems to work fine so far though I have to piece together the files from back ups after my last laptop died.
2. New goverment system.
I'm not sure where in the timeline etc this will fit in or exactly how but I would still really love to implement this.
The idea basically is that each city has a (in the early middle game anyway) Lord / Lady (some form of nobility) etc who represents it within the empire / goverment etc. They will represent the interests of their city as well as have their own personal aganda (i.e to gain power wealth etc).
2.1 Power
Positions within the Civ/empire/goverment could also be created and Lords appointed there such as "Chief Advisor", "Warden of the North" (A Lord in overall charge of the northern cities and their Lords) and others I've yet to think of .
Rivalries/alliance between certain cities etc could also be formed somehow with Lords trying get work their way up to a more powerful position etc (depends on a created personality etc).
This could also lead to things such as marriages between "Ruling families" and assainations etc.
2.2 New Trade System
Not sure if this would be possible....
Basically I'd like to see these Lords in charge of trade involving their cities within the Civ arranging trades etc with other Cities and Lords etc.
They'd get a percentage of the profit from the trade and the rest would go to the Civ as a whole (as usual).
2.3 Outside Influence
This new system could lead to other civs trying to take advantage of it by bribing power hungery lords to revolt or plot against you. A new unit or spy ability could be created for this purpose.
There's lot of stuff here and scope to add to it if it is possible but my overall aim would be to put in place an actual "Empire" where the player has to deal with problems from within it as well as from neigbouring civs.
3. Unique Units
Unlike Civ3 I'd like to do a more customised version of this where you get UU's for a reason. For example if you use archers alot in combat then your civ could be awarded the ability to make a unique archer unit (Longbowman for example).
I know alot of this is very vague but most of it is just ideas floating around my head inspired by certain books I've read.
So.... what does everyone think of this? Is what I've thought of possible to do (my SLIC experiance isn't that huge yet)?
1. New unit concept "War Leaders"
Basically these new units represent army leaders/generals and only one can be used per stack.
They will be upgradeble (the more they fight the better the chance of upgrading etc) to represent them becomeing better leaders and will become more powerful and transfer benefits to troops stacked with them such as veterancy etc.
I'm going to also try and implement personalities of a sort to them so they have things like a loyalty to their home city i.e if their home city is captured then they might decide to ignore you're orders and go and retake it with the troops they are currently grouped with or go to an enemy city for revenge etc.
Other things such as troop morale and loyalty to the leader they are stationed with I also will intend to put in as well the ability to bride assainate leaders.
This is currently the only part I've actually worked on so far and the upgrading part seems to work fine so far though I have to piece together the files from back ups after my last laptop died.
2. New goverment system.
I'm not sure where in the timeline etc this will fit in or exactly how but I would still really love to implement this.
The idea basically is that each city has a (in the early middle game anyway) Lord / Lady (some form of nobility) etc who represents it within the empire / goverment etc. They will represent the interests of their city as well as have their own personal aganda (i.e to gain power wealth etc).
2.1 Power
Positions within the Civ/empire/goverment could also be created and Lords appointed there such as "Chief Advisor", "Warden of the North" (A Lord in overall charge of the northern cities and their Lords) and others I've yet to think of .
Rivalries/alliance between certain cities etc could also be formed somehow with Lords trying get work their way up to a more powerful position etc (depends on a created personality etc).
This could also lead to things such as marriages between "Ruling families" and assainations etc.
2.2 New Trade System
Not sure if this would be possible....
Basically I'd like to see these Lords in charge of trade involving their cities within the Civ arranging trades etc with other Cities and Lords etc.
They'd get a percentage of the profit from the trade and the rest would go to the Civ as a whole (as usual).
2.3 Outside Influence
This new system could lead to other civs trying to take advantage of it by bribing power hungery lords to revolt or plot against you. A new unit or spy ability could be created for this purpose.
There's lot of stuff here and scope to add to it if it is possible but my overall aim would be to put in place an actual "Empire" where the player has to deal with problems from within it as well as from neigbouring civs.
3. Unique Units
Unlike Civ3 I'd like to do a more customised version of this where you get UU's for a reason. For example if you use archers alot in combat then your civ could be awarded the ability to make a unique archer unit (Longbowman for example).
I know alot of this is very vague but most of it is just ideas floating around my head inspired by certain books I've read.
So.... what does everyone think of this? Is what I've thought of possible to do (my SLIC experiance isn't that huge yet)?
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