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  • #16
    It'd be good to get a version of it even so... We all know that we can't make everything exactly, but we can approximate, and sometimes the approximations actually turn out better then the original. The Civ style worker for example...a worker that requires the stockpiling of PW in my opinion is a great improvement from the original.

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    • #17
      CTP2 worker is much better since improvements have cost. I think the Civ3 mod ideqas should be thrown into the HOTW modd. Civ3PTW appears to lack appeal and more will come to CTP2.

      Is there a txt file for CTP2 that has a huge number of new civs all compiled together instead of the CTP2 31? This will make HOTW a great scenario base-mod too I think.
      Formerly known as "E" on Apolyton

      See me at Civfanatics.com

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      • #18
        Centrifuge & IW:

        Just to let you know that Culture can be done.

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        • #19
          How can we change the borders!!!!!!!!
          I think you mean the culture stuff without the borders changes, right?
          "Kill a man and you are a murder.
          Kill thousands and you are a conquer.
          Kill all and you are a God!"
          -Jean Rostand

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          • #20
            About borders:

            - The "city influence" is changed by how many people are in the city.
            - The population is allowed to increase with buildings with "IncreaseMaxPop" (or whatever it is offhand).
            - Just give "cultural" buildings the "IncreaseMaxPop" setting so the pop goes over the border change instead of the growth buildings.

            EG:
            - Set city influence to change at 6 pop.
            - Set base MaxPop at 5.
            - Give Arena the "IncreaseMaxPop" setting so it goes to just under the next border shift.

            So your city grows to 5, then demands an arena. You build an arena, the pop grows and so does the city influence.

            My personal opinion:
            There are two major things I don't like about Civ3's culture model.

            1. City influence changing. I hate it! City growth was determined by FOOD! Plain 'n simple. Not entertainment.
            2. City-flip-flopping. I hate this too! You'd get to the point where you had a couple of conquored cities flip-flopping between you and the original owner. Stupid!!!!

            So I haven't put those two elements into AOM. However, there is a culture victory.

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            • #21
              As I've said in the past, you can create changing borders with Fortress-like Tile Improvements: if you give cities 0 borders, (in which case the national borders will be identical to the city radii), you can create tile imps in SLIC which control how far the borders expand (beyond the city radius). The only problem is shrinking borders: you can easily replace one tile imp with a 'bigger' one to create larger borders but if you try it the other way around some remnants of the old borders will remain

              I like city flipping myself, great way of peacefully expanding (I'm a peaceful expansionist in Civ games) Of course, the Civ3 system needs some tweaking: IMHO truly peaceful expansion through city flipping goes way too slow while expansion through war creates weird and illogical city flips. I think unconventional warfare and happines (read: religion) could play a major role in solving Civ3's problems (but I'm yet to work out the details).
              Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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              • #22
                Originally posted by Locutus
                The only problem is shrinking borders: you can easily replace one tile imp with a 'bigger' one to create larger borders but if you try it the other way around some remnants of the old borders will remain
                Actual it is not a problem to remove the fort like tile improvments, otherwise in GoodMod the nearly the whole map would belong to the Barbarian's. Actual there is only a small problem if you have another tile imp on your border extension tile imp, if you want to remove your tile imp the other one is removed, too. And I think there is another small problem, but I can't remember which one.

                -Martin
                Civ2 military advisor: "No complaints, Sir!"

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