Announcement

Collapse
No announcement yet.

Civ3 Mod

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Civ3 Mod

    It has become apparent lately that a Civ3 mod is very doable, in fact a great deal of the work has already been done... So with this thread, I'd like to give links to other threads where work has been done that will aid in the creation of a Civ3 mod, and start a discussion of what else needs to be done.

    Mind you, the idea isn't to recreate Civ3 because it is better than CTP2(because we all know the answer to that) but to create the mod because it would be a worthy addition to the download section, and would give CTP2 players insight into Civ3 and vice-versa.

    Civ3 style workers

    Barbarian encampments is here

    Conversion of Civ3 FLCs is here

    Also these two threads have begun work on a version of strategic resources
    Pedrunn's trade system

    and Martin's Good Possibilities
    Last edited by centrifuge; October 4, 2002, 16:39.

  • #2
    Also Pedrunn has talked about a unit updater SLIC, that would be very similar to Civ3's, but I don't believe that it has been posted anywhere.

    Comment


    • #3
      Also, in case there is any confusion, this isn't a project that I intend to undertake... I lack the modding knowledge and sufficient time for such an undertaking, but all of the signs point toward this, so I was hoping to aid in getting the ball rolling.

      Comment


      • #4
        Also Pedrunn has talked about a unit updater SLIC, that would be very similar to Civ3's, but I don't believe that it has been posted anywhere
        The one in Cradle? Or an auto-updater?
        Concrete, Abstract, or Squoingy?
        "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

        Comment


        • #5
          Originally posted by Immortal Wombat

          The one in Cradle? Or an auto-updater?
          No, not the one in cradle, but one which would require that units be in a city with a barracks...update on demand.

          He talked about it here

          Comment


          • #6
            aha, cunning.
            Concrete, Abstract, or Squoingy?
            "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

            Comment


            • #7
              im not really bothered about a civ3 mod, cause all this stuff will most probably be in Locutus' HotW mod.



              Except Civ3 style workers lol
              Oxygen should be considered a drug
              Tiberian Sun Retro
              My Mod for Tiberian Sun Webmaster of
              http://www.tiberiumsun.com

              Comment


              • #8
                Would it even have the teeny weeny tech tree? Maybe wait for PTW and make it include all that too.
                Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                CtP2 AE Wiki & Modding Reference
                One way to compile the CtP2 Source Code.

                Comment


                • #9
                  I did create a craddle version for it and attached in the Craddle thread. 4 downloads but any comments. It has no loading bugs but i did not tested it in a Craddle game but i did tested in my mod.
                  Note 1: Do not overwrite the CRA_info_str.txt of this zip since you must cut and paste the content in the real one.
                  Attached Files
                  Last edited by Pedrunn; October 4, 2002, 18:11.
                  "Kill a man and you are a murder.
                  Kill thousands and you are a conquer.
                  Kill all and you are a God!"
                  -Jean Rostand

                  Comment


                  • #10
                    Originally posted by Maquiladora
                    Would it even have the teeny weeny tech tree? Maybe wait for PTW and make it include all that too.
                    I think it should. I believe that it would be nice to approximate Civ3 (With or without PTW/ probably with) as closely as possible.

                    Comment


                    • #11
                      Oh, and thanks for the file Pedrunn

                      Comment


                      • #12
                        One thing i do like in civ3 about the techs, is the optional ones like modern art and stuff. But since culture isnt in ctp2 then theres no point
                        Oxygen should be considered a drug
                        Tiberian Sun Retro
                        My Mod for Tiberian Sun Webmaster of
                        http://www.tiberiumsun.com

                        Comment


                        • #13
                          Good point, culture... forgot about culture. I doubt that it can be modeled with SLIC... or can it?

                          Comment


                          • #14
                            not properly, because we can't alter border size. culture points, cultural victory, probably even flipping can be done somehow, but it wont be pretty.
                            Concrete, Abstract, or Squoingy?
                            "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

                            Comment


                            • #15
                              No but itl be cool
                              Oxygen should be considered a drug
                              Tiberian Sun Retro
                              My Mod for Tiberian Sun Webmaster of
                              http://www.tiberiumsun.com

                              Comment

                              Working...
                              X