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The Wonder of Wonders......

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  • #16
    Cant remember who it was (mapfi i think) said that he had nearly completed his great leaders code (like in civ3) there other option for great leaders was exactly what you said (help build wonders)
    IW has a code that makes historical leaders appearing when building a unit (In Craddle you have that).
    I was the one that created a code tha made a leader unit appear when a certain event happened and the player got luck. But they would dye in 30 turns. This first bit is ready and is include in my to come mod.
    Yet Turambar wanted to make a expansion to this. Making the leaders have personalities and decision of their own. He hasnt been talking about it and i dont think he post here in a long time.

    Would be great if several cities could work on seperate parts of a wonder to complete it. If you wanted to build the Great Wall for example, each city should have to build parts of it, abit like the Gaia Controller needs controller core and power satellites. A wonder could be a Empire wide effort then.
    We could make a variation of the CTP1 end game. Wich you had to have several parts of the wonder in the wonder build list until the the final version of the wonder. But i dont think this is what you mean.
    "Kill a man and you are a murder.
    Kill thousands and you are a conquer.
    Kill all and you are a God!"
    -Jean Rostand

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    • #17
      But they would dye in 30 turns
      why??? I dont like this idea, there implemented into civ3 without this happening (although in civ3 the only way u can attack in groups is to have a great leader wich is dumb)
      Oxygen should be considered a drug
      Tiberian Sun Retro
      My Mod for Tiberian Sun Webmaster of
      http://www.tiberiumsun.com

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      • #18
        Yep, I definetely don't have written such a code - probably my abilities and certainly my time wouldn't allow me... but thanks for thinking of me

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        • #19
          why??? I dont like this idea, there implemented into civ3 without this happening (although in civ3 the only way u can attack in groups is to have a great leader wich is dumb)
          I thought they got old
          I was thinking in increasing their time alive though
          "Kill a man and you are a murder.
          Kill thousands and you are a conquer.
          Kill all and you are a God!"
          -Jean Rostand

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          • #20
            Originally posted by gigapimp3001
            Also I`ve heard rumors that you can only have 30 wonders. Can anyone put me out of my misery....
            It is possible to have more then 30 wonders in one game/mod, the limit is 64. Actual not much higher then the your original number, but you can do something with it, there should only be a small problem with the UI somewhere within the game, but it is not crucial.

            -Martin
            Civ2 military advisor: "No complaints, Sir!"

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            • #21
              hmmm, even though I have the advances for my new wonders they don't show up in the wonders screen in build manager.

              Any ideas as to what I've done wrong?

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              • #22
                Originally posted by gigapimp3001
                hmmm, even though I have the advances for my new wonders they don't show up in the wonders screen in build manager.

                Any ideas as to what I've done wrong?
                Did you started a new game afterwards you added the wonder? If yes the game would be a little bit screwed up. So start a new game first and test the new wonder with the cheat editor first if it takes to long to reasearch the necessary advances.

                -Martin
                Civ2 military advisor: "No complaints, Sir!"

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                • #23
                  Right, I`m just about to start again to see if my new wonders will work and I get the old "APOL_wonder.txt:527: Expected Integer" (though if its expected whats the problem? ;-))

                  Trouble is I can't for the life of me find out where I've gone wrong. Can anyone help?

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                  • #24
                    Oh , here's the file
                    Attached Files

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                    • #25
                      Here:
                      Code:
                      WONDER_SISTINE_CHAPEL {
                         DefaultIcon ICON_WONDER_SISTINE_CHAPEL
                         Description DESCRIPTION_WONDER_NATIONAL_SHIELD
                         Movie MOVIE_WONDER_EMPIRE_STATE_BUILDING
                         EnableAdvance ADVANCE_THEOLOGY
                         ProductionCost 5600
                         IncreaseProduction 0.10 
                      }
                      The string IncreaseProduction must be a percent value therefore from 0-100 and not from 0-1 as you thought.

                      "Kill a man and you are a murder.
                      Kill thousands and you are a conquer.
                      Kill all and you are a God!"
                      -Jean Rostand

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                      • #26
                        Thanks for all the help everyone For the most part all my wonders are doing as they are told but I was still a little suspicious of my wonders that added improvements everywhere.

                        So I stuck the wonderbuildings.slc from the cradle mod into the code to make sure everything was cool

                        Unfortunatly the code is freaking out with a "syntax error:24:"

                        Could somebody talented in the dark arts of slic point out my obivious mistake?

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                        • #27
                          Thanks for all the recent helps guys

                          Most of my wonders are behaving themselves but I was still a bit wary of the wonders that built an improvement.

                          So I spliced the Cradle wonderbuildings.slc into the script and added the relevant entries.

                          Of course whenever I try to do something fancy it is thrown back in my face, this time with a "syntax error:24:" message.

                          Could someone talented in the dark arts of slic show me where I've gone wrong?
                          Attached Files

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                          • #28
                            The word "aqueduct" has dropped a line. You need to pull it back behind the // of the line before.
                            Concrete, Abstract, or Squoingy?
                            "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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