The Apolyton tile file is a feature to control the use of the CTP2 til files. Since those files come in the game and are unique we must be very careful to the modders changes dont get imcompatible wit each other.
You can find the download of this set in the Modification > Graphics of the Apolyton database. Where the file will be avaible in a few hours.
Here is the readme:
The Apolyton Tile File
by Pedrunn and IW
I. Introduction
II. Installation
III. Editing/adding graphics or questions
I. Introduction
The Tile Files for CTP2 is a collection of graphics used as rivers, Tile Improvements and Terrains during the course of the game.
Thanks to Martin, the Dane the creator of the Tiledit utility, CTP2 Modmakers now can not only edit but also add new graphics for Tile Improvents, rivers, terrain and terrains borders to this collection.
For sure more pictures will be added in the future. But the first time this set of graphics were largely used was in the Wonders code by IW. And then the City Expansion 2 by Pedrunn.
The creators of this file. And the ones who suggested the creation of a standard version of the til file with the best graphics made by the CTP2 community to control the adding and editing of this so important file. Preventing imcompabilities.
II. Installation
You just need to unzip the ApolytonTile.zip (wich this read me is inside) in your CTP2 base directory.
Note: This file will be find from the CTP2 base directory in the folder path:
"CTP2 base directory"/ctp2_data/default/graphics/tiles/
PS: Dont be afraid of problems in the original game. Since none of original graphics were touched.
III. Editing/adding graphics or questions
The problem about adding new graphics specially Tile Improvements is that only a few TileSet Index numbers do work correctly and appear in the map.
The rest just doenst appear in map but most of the cases it causes game crashs what turs the attempt to find a number really frustating.
But we have covered already almost all tileset index from 300 to 499 and 600 to 700. and the tileset that do work and werent used above are:
---> 457, 465, 466, 467, 468, 469, 470, 649, 695, 696, 697, 698, 699 and 700.
If you have questions about the Tile File or you have a good graphic that you think may be useful for the modmakers or may replace an old version of a current one and wants to add to the Apolyton Tile File:
You can e-mail Pedrunn, the Tile File current Administrator.
pbcavalcanti@uol.com.br
or e-mail the Immortal Wombat:
Weaver1@btopenworld.com
both can be found in the apolyton forums. Where you will find the answers not only to the Tile File but to all of you CTP2 questions.
You can find the download of this set in the Modification > Graphics of the Apolyton database. Where the file will be avaible in a few hours.
Here is the readme:
The Apolyton Tile File
by Pedrunn and IW
I. Introduction
II. Installation
III. Editing/adding graphics or questions
I. Introduction
The Tile Files for CTP2 is a collection of graphics used as rivers, Tile Improvements and Terrains during the course of the game.
Thanks to Martin, the Dane the creator of the Tiledit utility, CTP2 Modmakers now can not only edit but also add new graphics for Tile Improvents, rivers, terrain and terrains borders to this collection.
For sure more pictures will be added in the future. But the first time this set of graphics were largely used was in the Wonders code by IW. And then the City Expansion 2 by Pedrunn.
The creators of this file. And the ones who suggested the creation of a standard version of the til file with the best graphics made by the CTP2 community to control the adding and editing of this so important file. Preventing imcompabilities.
II. Installation
You just need to unzip the ApolytonTile.zip (wich this read me is inside) in your CTP2 base directory.
Note: This file will be find from the CTP2 base directory in the folder path:
"CTP2 base directory"/ctp2_data/default/graphics/tiles/
PS: Dont be afraid of problems in the original game. Since none of original graphics were touched.
III. Editing/adding graphics or questions
The problem about adding new graphics specially Tile Improvements is that only a few TileSet Index numbers do work correctly and appear in the map.
The rest just doenst appear in map but most of the cases it causes game crashs what turs the attempt to find a number really frustating.
But we have covered already almost all tileset index from 300 to 499 and 600 to 700. and the tileset that do work and werent used above are:
---> 457, 465, 466, 467, 468, 469, 470, 649, 695, 696, 697, 698, 699 and 700.
If you have questions about the Tile File or you have a good graphic that you think may be useful for the modmakers or may replace an old version of a current one and wants to add to the Apolyton Tile File:
You can e-mail Pedrunn, the Tile File current Administrator.
pbcavalcanti@uol.com.br
or e-mail the Immortal Wombat:
Weaver1@btopenworld.com
both can be found in the apolyton forums. Where you will find the answers not only to the Tile File but to all of you CTP2 questions.
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