Because I don't know how to mod CTPII (I'm trying to learn now) it's a bit unfair to tell you guyz, experinced modders, what to do. But I have some sugestions; tell me what you think:
1.) There shold be a possibility to free slaves you have taken by yourself. Because if you are building The Emancipation Act you are actually hurting your own growth. When the act is completed, you suffer.
2.) If you enact communism your religious buildings (such as basilica) should lose say half its productive value. If before they improved the happyness by 3 now they should improve it only by 1. There shold also be alternative buildings and maybe even a wonder to conpensate for the lose. The wonder could be cenureship, whitch would improve the happyness raiting say by 4, but would worsen the science output by 20%.
3.) There should be a special modul for enacting laws. Like in the case of the Emancipation wonder (point 1) and different. When changing goverments there should be some consiquence. For instance if you embarked from democracy to communism the modul would give you a choice of: nationalising private property (whitch would give you a money boost equal to the number of capitalistic buildings you own (basilica, printing press,...) but lower your turn intake of money. It would also lower the happyness rating and lower your regard among democratic goverments) or leaving it as it is. Or/and when coming from any goverment system to communism you the modul would give you an option of a "clean sweep" (you would kill all the possibly dangerous individuals, therefore making harder for enemy spyes to infiltrate and because you silenced all your opponents the happyness rating would improve). This changes would be for any form of govermental change (from tyrany to monarchy, republic,... and thy could be different (when comming from fascism to democracy there would be no need to denacionalise all the nationalised buildings, when coming form communism to democracy there would)). If anyone decides to make this modul I would be happy to give ideas for these changes, orders.
4.) There should be more types of alliances. Like military (NATO) in whitch the two or more partyes would attack a common foe if needed, economical (European Union) in whitch two or more countries would get more money from trade and simbolical (like the UN) in whitch choices would be made (if you want to attack a nation without the permission of this council the regard for your nation would worsen). In military alliances you could decide the intensity of that perticular alliance (real-time map exchange, spy info, right of passage of military units and right of passage of non-military units. All this choces would be up to the player).
5.) Trade taxation. If trade between two nations was made over the territory of a third county it would get come of the trade rout's money. The player could decied how high the toll would be in procentage.
6.) Liberation movements. If you conquered cities from an enemy, there would be a chance that a liberation movement bursts out.
7.) The regard among nation with same goverments should be higher than with thouse with different.
This is it for the time being. Like you can see I have a lot of ideas and no clue how to put them into reality. Can someone please make a point to point explanation if the point in question is even possible to do/make. Thank you. If anyone decides to do any of the things listed here I would be most happy to help with ideas, or if you teach me how, with programming.
1.) There shold be a possibility to free slaves you have taken by yourself. Because if you are building The Emancipation Act you are actually hurting your own growth. When the act is completed, you suffer.
2.) If you enact communism your religious buildings (such as basilica) should lose say half its productive value. If before they improved the happyness by 3 now they should improve it only by 1. There shold also be alternative buildings and maybe even a wonder to conpensate for the lose. The wonder could be cenureship, whitch would improve the happyness raiting say by 4, but would worsen the science output by 20%.
3.) There should be a special modul for enacting laws. Like in the case of the Emancipation wonder (point 1) and different. When changing goverments there should be some consiquence. For instance if you embarked from democracy to communism the modul would give you a choice of: nationalising private property (whitch would give you a money boost equal to the number of capitalistic buildings you own (basilica, printing press,...) but lower your turn intake of money. It would also lower the happyness rating and lower your regard among democratic goverments) or leaving it as it is. Or/and when coming from any goverment system to communism you the modul would give you an option of a "clean sweep" (you would kill all the possibly dangerous individuals, therefore making harder for enemy spyes to infiltrate and because you silenced all your opponents the happyness rating would improve). This changes would be for any form of govermental change (from tyrany to monarchy, republic,... and thy could be different (when comming from fascism to democracy there would be no need to denacionalise all the nationalised buildings, when coming form communism to democracy there would)). If anyone decides to make this modul I would be happy to give ideas for these changes, orders.
4.) There should be more types of alliances. Like military (NATO) in whitch the two or more partyes would attack a common foe if needed, economical (European Union) in whitch two or more countries would get more money from trade and simbolical (like the UN) in whitch choices would be made (if you want to attack a nation without the permission of this council the regard for your nation would worsen). In military alliances you could decide the intensity of that perticular alliance (real-time map exchange, spy info, right of passage of military units and right of passage of non-military units. All this choces would be up to the player).
5.) Trade taxation. If trade between two nations was made over the territory of a third county it would get come of the trade rout's money. The player could decied how high the toll would be in procentage.
6.) Liberation movements. If you conquered cities from an enemy, there would be a chance that a liberation movement bursts out.
7.) The regard among nation with same goverments should be higher than with thouse with different.
This is it for the time being. Like you can see I have a lot of ideas and no clue how to put them into reality. Can someone please make a point to point explanation if the point in question is even possible to do/make. Thank you. If anyone decides to do any of the things listed here I would be most happy to help with ideas, or if you teach me how, with programming.
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