Possible unbalance and bugs
I have been playing MedPack 2.2beta recently and, while otherwise thoroughly enjoying it, I have observed the following:
A. I am not sure whether the increased commerce is properly reflected in diplomacy: I offer to AIs usually 500 gold as soon as we meet (which is quite a little in the new system but was a big amount in the old system for ancient age) and they react immediately by offering map exchange in the next turnas a rule. I do not remember that they would be so friendly in the old system when I used to offer 100 gold. They seem to over-react now as if they still "felt" the amount according to the old system. If this is true, it could be misused. Can anybody confirm?
B. After creating the first city, I did not get Militia but Abolitionist instead. Did somebody else encountered this bug?
C. When somebody gets elite units, the message is broken. It shows always the version reporting pair of units regardless of whether the relevant advance generated 1 or 2 units, the second unit being replaced by {variable}. The advance name is always replaced by {variable}.
Otherwise no complaints about the first half of the game... Thanks for the good work. I like the new commerce system.
I have been playing MedPack 2.2beta recently and, while otherwise thoroughly enjoying it, I have observed the following:
A. I am not sure whether the increased commerce is properly reflected in diplomacy: I offer to AIs usually 500 gold as soon as we meet (which is quite a little in the new system but was a big amount in the old system for ancient age) and they react immediately by offering map exchange in the next turnas a rule. I do not remember that they would be so friendly in the old system when I used to offer 100 gold. They seem to over-react now as if they still "felt" the amount according to the old system. If this is true, it could be misused. Can anybody confirm?
B. After creating the first city, I did not get Militia but Abolitionist instead. Did somebody else encountered this bug?
C. When somebody gets elite units, the message is broken. It shows always the version reporting pair of units regardless of whether the relevant advance generated 1 or 2 units, the second unit being replaced by {variable}. The advance name is always replaced by {variable}.
Otherwise no complaints about the first half of the game... Thanks for the good work. I like the new commerce system.
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