...about the civ3 Expansion Pack, that is!!!
More civs...so what!!!! A nice feature but not one to make me rush out and get it - same with the added UUs that those civs will have. More eye candy than anything.
Turnless multiplay...Hmm, sounds somewhat intriguing. My guess is that it allows all players to move their units and then at the end of the turn, the computer resolves everything. I don't think it means something like AOE or EE, in a purely RTS format.
Here's the biggie though - It's supposed to include some scenarios, which implies that the Editor may be in a workable state. After all, if Firaxis can place cities, units and so forth, they must be using a workable Editor to make that occur.
How workable though remains to be seen. Any guesses whether Modders can create scripted events? Based on Mikes quote (see Immortal Wombat's sig) that appears unlikely.
Overall...not too impressed by it - wait and see after the initial rush of fanatic players to buy and test.
Let's see if they can get a true stacking/grouping feature and eliminate some of the late game tedium issues.
More civs...so what!!!! A nice feature but not one to make me rush out and get it - same with the added UUs that those civs will have. More eye candy than anything.
Turnless multiplay...Hmm, sounds somewhat intriguing. My guess is that it allows all players to move their units and then at the end of the turn, the computer resolves everything. I don't think it means something like AOE or EE, in a purely RTS format.
Here's the biggie though - It's supposed to include some scenarios, which implies that the Editor may be in a workable state. After all, if Firaxis can place cities, units and so forth, they must be using a workable Editor to make that occur.
How workable though remains to be seen. Any guesses whether Modders can create scripted events? Based on Mikes quote (see Immortal Wombat's sig) that appears unlikely.
Overall...not too impressed by it - wait and see after the initial rush of fanatic players to buy and test.
Let's see if they can get a true stacking/grouping feature and eliminate some of the late game tedium issues.
Mike only said that for languages, and from what I gleaned in my thirty seconds of having his attention in the last Patch chat, he will endeavour as far as possible to make a non-scripted events technique just as good as SLIC. IMO, that is well nigh impossible, but we'll see. If it surpasses AoK's one by a significant amount, I may see about buying it.
Turnless multiplayer! This worries me, call me old-fashioned but this just smells of click-fest! Strategy out the window in combat then.....hmmmm, i'll do like IW and wait to see how it pans out, plus a few patches and it might be intresting enough to think about. I guess anything we say/think at this point is pure conjecture.....
maybe they will just re-release the origonal game with the latest patch and just shrug their shoulders when MP is mentioned(like the first time) 
Just being a putz...The CTP2 modders are doing great things.
Any thoughts?
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