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Disaster.slc revisited

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  • Disaster.slc revisited

    Last time I played I turned this off. In my current game (Cradle 1.30 I've left it on but am about to turn it off again. There's a sequence of plagues and earthquakes that occur with great frequency. They are anoying and basically add litlle to the game. If this mod is to be included then the events need to be less frequent else they lose all 'suprise' value and are simply irritating (here we go AGAIN). But mostly what is needed is some positive events. Surely this can't be that hard. How about these for starters ...

    BABY BOOM - increased population growth for a period.

    BUMPER HARVEST - extra food/people

    TRADE FAIR - extra money

    WE LOVE THE KING DAY - affects hapiness for a number of turns (much like a FEAT OF WONDER)

    THINK OF A NAME - extra PW points

    THINK OF A NAME - finishes the current build in one or more cities

  • #2
    Scientific breakthrough - finish current research project.

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    • #3
      THINK OF A NAME - finishes the current build in one or more cities
      Gandalf arrives
      Concrete, Abstract, or Squoingy?
      "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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      • #4
        new name for baby boom

        hell on earth

        some good ideas

        what about war memorial day
        "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
        The BIG MC making ctp2 a much unsafer place.
        Visit the big mc’s website

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