I am thinking of set "BombardRange" from 1 to 2 or even more, so, for example, my Artillery can bombard enemy troops without moving beside the target troop. Can this be done? I tried modify units.txt, no luck. Pls help.
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How to make "BombardRange" work?
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Sorry FrenzyHuman, no can do.
Tried it myself a while ago
and I also went here in hope of finding some info but they all said the same as I'm telling you now:
The bombardment range is fixed to 1 no matter what you enter in the .txt files. Maybe you could do something in SLIC (just guessing) like:
-create an artillery unit on a square next to target.
-use it to bombard nearby square.
-kill the newly created unit.
I don't know how that will work in general (AI?) but let
me know if you try it.So much to do in so little time...
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I would modify these entries in the unit.txt:
BombardRange 1
And it might help if you would modify this order especially the range entry in the order.txt:
-MartinPHP Code:ORDER_BOMBARD {
Gold 0
Move 100
EventName "BombardOrder"
LocalizedName str_ldl_order_bombard
StatusText str_ldl_order_bombard
TargetPretest:EnemyCity
UnitPretest_CanBombard
Range 1
CPIcon "upsi01.tga"
ButtonLocation 8
DefaultIcon ICON_ORDER_BOMBARD
# FIXME - these are the default special action cursors
Cursor 7
InvalidCursor 8
}
Civ2 military advisor: "No complaints, Sir!"
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Its an extract from orders.txtOriginally posted by FrenzyHuman
Thanks to Martin too, while I don't quite understand that block of PHP code, to be frank
Martin was pointing out that you might want to find that extract, and chaneg the line:
To perhaps Range 2 in order for it to work.Code:Range 1
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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Actual it isn't PHP code, I just used the PHP syntax highlighting feature of this feature, I could also use the simplw Quote or Code tag. You can find this piece of code in a file called Orders.txt (this time spelled correctly) in your ..\ctp2_data\defaut\gamedata\ folder, the same directory where you find the unit.txt. So what I actual suggested was to open the orders.txt with any editor e.g. notepad (if you want to modify the file for the original game, if you want to modify a file of Cradle, MedPack2, ApolytonPack or GoodMod you need to look for a file with a CRA_, MM2_, APOL_ or GM1_ prefix). Once you opend this file go to the ORDER_BOMBARD entry that I quoted above and modify the Range entry, I just would increase the number there and look what happens. Note maybe you have to modify every BombardRange entry in your unit.txt, too.Originally posted by FrenzyHuman
Thanks to Martin too, while I don't quite understand that block of PHP code, to be frank
-MartinCiv2 military advisor: "No complaints, Sir!"
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I think this would only a problem if you only made a bombard goal for bombarding cities but Wes already fixed this by adding a bombard goal for units. By the way has someone a shure idea what these distance to Home/Enemy Boni lines could mean in addation to the short discription here on Apolyton?
-Martin
PHP Code:GOAL_BOMBARD {
SquadClass:CanDefend
SquadClass:CanAttack
SquadClass:CanBombard
TargetType:City
TargetOwner:HotEnemy
Execute ORDER_BOMBARD
ThreatBonus -100
EnemyValueBonus -100 //WW from 100
AlliedValueBonus 0 //WW from 1000
PowerBonus 0 //WW from 150
DistanceToHomeBonus 15
DistanceToEnemyBonus 15
ChokePointBonus 100
UnexploredBonus -999999
ObsoleteArmyBonus 0
TreaspassingArmyBonus 0
ThreatenType:DestroyCity
ThreatenBonus 5000
ForceMatch:Bombard
TargetProtectionWonder WONDER_THE_FORBIDDEN_CITY
}
GOAL_BOMBARD_UNIT { //WW this goal is used for bombarding enemy units
SquadClass:CanDefend
SquadClass:CanAttack
SquadClass:CanBombard
TargetType:AttackUnit //WW added
TargetType:SpecialUnit //WW added
TargetOwner:HotEnemy
Execute ORDER_BOMBARD
ThreatBonus -100
EnemyValueBonus -100 //WW from 100
AlliedValueBonus 0 //WW from 1000
PowerBonus 0 //WW from 150
DistanceToHomeBonus 15
DistanceToEnemyBonus 15
ChokePointBonus 100
UnexploredBonus -999999
ObsoleteArmyBonus 0
TreaspassingArmyBonus 0
ThreatenType:None
ThreatenBonus 0
ForceMatch:Bombard
TargetProtectionWonder WONDER_THE_FORBIDDEN_CITY
}
Civ2 military advisor: "No complaints, Sir!"
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Hi Guys,
I think the topic here was "if bombard range can be extended from 1 to 2",
not "if AI can bombard unit/city or not".
Am I right about this?
While there was no problem for AI to bombard unit or city in the original CTPII game,
as far as I experienced.
Back to bombard range, I still haven't got any luck to make it further than 1.
The solution to create a temporary unit close to target and bombard the target,
then kill the temporary unit is very complicated. Because of the terrain, for example,
you have a battle ship with bombard range 2 to bombard an inland city which is located
one square to the ocean, then how can you do that?
change the terrain as well while bombarding?
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