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Wonder Possibilities

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  • No problem...
    Attached Files
    Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
    ...aisdhieort...dticcok...

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    • Very nice

      I tried shrinking it, I hate it that the 0-point for tile imps is the top left. It means when placing them in tile edit, they always extend downwards, below the tile, not above it. Its mad.
      So it'll have to be 96*72 like the rest.
      This one looks far far far better than the others, but still not very well shrunk. You might want to have a go Dave, you're the artist

      I got this:
      Attached Files
      Concrete, Abstract, or Squoingy?
      "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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      • What's the benefit of building the towers? (In game terms)

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        • Commerce I expect. They aren't currently being used in any mod AFAIK, Locutus requested them for his mod.
          Concrete, Abstract, or Squoingy?
          "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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          • Files attached below, including the layered Photoshop doc. Let me know if this works...
            Attached Files
            Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
            ...aisdhieort...dticcok...

            Comment


            • Looks great! I noticed you added even more buildings (the Maxis Tower on the left and Mandarin Oriental on the right) - now it's no longer just the Petronas Towers but half the centre of KL, only the park is still missing... but it still looks very good...

              As for effect in the game, Petronas is the national oil company of Malaysia and heavily invests in many sectors of the Malay society. Most notably, they're behind many massive building projects (KL Airport, Sepang F1 circuit, KLCC, many other buildings in the MSC (Multimedia Super Corridor - Malay version of Silicon Valley) and elsewhere). The Towers are their headquarters so either an advantage in commerce or production (or both) would be appropriate. (The Towers also give the Malay people great pride and they have typical Islamic architectual characteristics and the park right next to it has a stunningly beautiful mosque; so even a small happiness bonus wouldn't be entirely out of place.) But it all depends on what the modmaker wants of course...
              Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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              • Those are beautiful looking buildings and a great pic. . .

                Can't wait to see them in the game. . .

                Nice work. . .

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                • cool towers. I just finshed my pic of a mechine gun nest of civ3.
                  "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
                  The BIG MC making ctp2 a much unsafer place.
                  Visit the big mc’s website

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                  • *bump*

                    WTF happened? For the first time in this thread's existance, it fell of the first page

                    But I noticed it's still getting massive numbers of views, mostly by lurking guests (or people who forgot to log in), so people are still very much interested...

                    So, IW, any update on this? Did you fixed that bug you mentioned to me yet?
                    Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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                    • Originally posted by Locutus
                      *bump*

                      WTF happened?
                      I started SLICing. That's always a bad move in my experience.
                      I think I may have possibly found a possible cause of what's causing the crashes. I haven't had time to check it out yet, but I will as soon as I can.

                      If its not that, I might have to rebuild the code from scratch, and check every bit for bugs. Which will take considerably more time.


                      Actually, the purpose of this thread, the wonders bit, is actually done more or less. I'll try and get that polished for next week. The tile file will then include all the city expansions as well, but they won't be implemented yet.
                      Concrete, Abstract, or Squoingy?
                      "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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                      • Yes, releasing what you have might be a good thing. Also, maybe you could post the SLIC files here on the forum, so the other SLICers can look at it as well. Although I can't run the game, I'll see what I can do in terms of debugging as well...
                        Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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                        • sure.
                          Concrete, Abstract, or Squoingy?
                          "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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                          • No luck I'm afraid. Maybe someone else can stop something I missed.

                            The crash comes when a city grows to size 6, but not when building a settler etc. so I think the bug is with the AddSuburb function, but that's easy to test.

                            I included the game files as well, so it should show up as a mod named "Wombat mods - Wonders"
                            You'll need to move the strings file to your language/gamedata directory and uncomment some stuff from IW_city_expansion.slc, but I'm in a rush ATM... Oh, and you need Cradle installed...

                            IMPORTANT: these files up for testing purposes only. No graphics included, and this is in no way a finished mod, its really only for others to test for errors. In fact, I'm thinking its only really a plea for help from Martin and Peter, but anyway. Here it is:
                            Attached Files
                            Concrete, Abstract, or Squoingy?
                            "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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                            • IW, i see you are having trouble with the city expansion (you only posted this code).
                              What about the wonders!?! You said you had the code and til file already.
                              "Kill a man and you are a murder.
                              Kill thousands and you are a conquer.
                              Kill all and you are a God!"
                              -Jean Rostand

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                              • Originally posted by Immortal Wombat
                                Actually, the purpose of this thread, the wonders bit, is actually done more or less. I'll try and get that polished for next week. The tile file will then include all the city expansions as well, but they won't be implemented yet.
                                Concrete, Abstract, or Squoingy?
                                "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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