Okay, I'm stumped... I ran *only* Diplomod 3.6 in this last test and it crashed. I was expecting whatever SLC was conflicting to not be enabled, so Diplomod would behave.
FYI, CRAG_script.slc had everything but Diplomod out:
//#include "CRA_airunit.slc"
//#include "CRA_capturecity.slc"
//#include "CRA_homeguard.slc"
//#include "CRA_springfield.slc"
//#include "CRA_wonderbuildings.slc"
//#include "CRA_wonderunits.slc"
//#include "CRA_frenzy.slc"
#include "CRA_diplomod.slc"
//#include "CRA_pow.slc"
//#include "CRAG_updater.slc"
//#include "CRA_disasters.slc"
//#include "CRA_Goods.slc"
//#include "CRA_soundfix.slc"
//#include "CRAI_KillCityOption.slc"
//#include "CRAI_FortsForAIs.slc"
//#include "CRAI_ComImpSForAIs2.slc"
//#include "CRAI_pw_cheat.slc"
//#include "CRAI_infras.slc"
--
Any thoughts on what else I can disable to see if I can get Diplomod to behave?
FYI, CRAG_script.slc had everything but Diplomod out:
//#include "CRA_airunit.slc"
//#include "CRA_capturecity.slc"
//#include "CRA_homeguard.slc"
//#include "CRA_springfield.slc"
//#include "CRA_wonderbuildings.slc"
//#include "CRA_wonderunits.slc"
//#include "CRA_frenzy.slc"
#include "CRA_diplomod.slc"
//#include "CRA_pow.slc"
//#include "CRAG_updater.slc"
//#include "CRA_disasters.slc"
//#include "CRA_Goods.slc"
//#include "CRA_soundfix.slc"
//#include "CRAI_KillCityOption.slc"
//#include "CRAI_FortsForAIs.slc"
//#include "CRAI_ComImpSForAIs2.slc"
//#include "CRAI_pw_cheat.slc"
//#include "CRAI_infras.slc"
--
Any thoughts on what else I can disable to see if I can get Diplomod to behave?
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