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  • I checked the most recent victory files and the needed files are included. I will check the main download on Monday. Is it possible that in the process of editing out the obsolete gamefiles that you also edited out the CRAB_gamefile.txt file?

    I am attaching the necessary files to the bottom of the post.

    Be aware that there are reports coming in about late game problems using Ultra-gigantic maps in both Cradle and the Apolyton Pack (see the related threads in this forum). I'm not sure what is causing the problem.

    Lou,
    I'm sorry that this is happening to you. I had taken Leonardo's work and posted it without preloading it on my system, due to the fact that I am trying to keep a standard setup for a 'Succession' game I am in and I figured that his add-on had been tested. So, for now, I am pulling the add-on off my site until I can go in and fix this problem, and in the future, all fan-related add-ons will have to go on my system before I publically post it.

    If you unzip the victory.zip file over your existing setup, this should bring you back to the use of the standard graphics.
    Attached Files
    Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
    ...aisdhieort...dticcok...

    Comment


    • I tried it, Hex...
      not working...
      the files were already in the /ctp2data/default/gamedata
      i extracted again, but nothing changed- still ordinary sized maps...

      starting game on a a normal-gigantic map...
      hmmm... i'll firat try playing my old game from 1.2 version...
      GLORY TO THE MANY
      SLAVA MNOGIMA

      Comment


      • well, it works...
        my game from 1.2 cradle works.
        knowing my luck, it will collapse at some really dramatical point.
        i have also defragmetned my disk, turn now lasts ~8 min.
        GLORY TO THE MANY
        SLAVA MNOGIMA

        Comment


        • Originally posted by Aqtaca
          well, it works...
          my game from 1.2 cradle works.................. turn now lasts ~8 min.
          well, as you've just started i feel you may be the victim of the 'goody hut bug', there are some threads on this.Basically each time you or an enemy civ walk into a goody hut the game pauses for between 2-3 mins(on my pc) - you must have a SLOW pc , 8mins.....could be a record! Still you will find that as the game goes on this problem goes away(obvious i know), so don't dispare ok - it happens to all of us too

          EDIT: Sorry Aqtaca - thats what happens when poly has been down for a bit and you rush in without reading ALL the thread - my apologies this point had already been raised
          Last edited by child of Thor; April 15, 2002, 10:43.
          'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.

          Bush's Republican=Neo-con for all intent and purpose. be afraid.

          Comment


          • ...and on a ultra-gigantic map, there are a lot more goody huts.

            If the goody hut issue is causing the slowdown, you can go into CRA_risks.txt and put the changes for units/advances to 0.0. You won't get the freebies, but at least you will not have to deal with the slowdowns either.
            Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
            ...aisdhieort...dticcok...

            Comment


            • The problem with the 'a' can be fixed quickly as follows.

              Go into one of the text files that the Leonardo mod downloads and 'copy' the 'a' into the windows clipboard. In explorer rename the affected file and 'paste' the 'a' into the appropriate spot. There are only three tga files which have this problem.

              Comment


              • Re: Information files available

                Originally posted by hexagonian
                Attached is a zip file that contains documentation of the Unit Updater info
                Sorry, but I downloaded that zip file to two different computers and both report that it is not a valid zip file.
                "...your Caravel has killed a Spanish Man-o-War."

                Comment


                • Seems that the Apolyton downloading feature is inconsistent...

                  Use this link
                  Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
                  ...aisdhieort...dticcok...

                  Comment


                  • Originally posted by hexagonian
                    Seems that the Apolyton downloading feature is inconsistent...
                    Indeed! Thank you kind sir; worked perfectly and looks good. If you do another generation of the document you might add a column for the tech that triggers the upgrade.
                    "...your Caravel has killed a Spanish Man-o-War."

                    Comment


                    • GRAPHICS ADD-ON NOW AVAILABLE

                      I tested Leonardo's Graphics Update last night on my system - he had sent me corrected files yesterday. As far as I can tell, the files are now compatible with the current Cradle setup.

                      The graphics are beautifully done and make for a nice addition. They are now up at my site.

                      The Land of Hexagonia

                      (Note to multi-play community - there are some changes to some of the text files (advances.txt and the various uniticon.txt files) so I would recommend that if you want to use this in a multi-play game, all players should have this as part of your setup).
                      Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
                      ...aisdhieort...dticcok...

                      Comment


                      • Hex,

                        I'm downloading Cradle as I type - this is a real labor of love - its going to take an hour. Oh well. Being an ancient-head, I'm looking forward to seeing how the AI performs.

                        Hoping for the best,

                        Bluevoss-
                        Bluevoss-

                        Comment




                        • Bad news - I downloaded Cradle1.3 and the Images file. When I start up CTP2, I get...

                          CRAG_strings.txt not found in asset tree.

                          Any ideas? Given my slow downloads, I'd hate to have to download a lot of files to look for this thing.

                          Bluevoss-
                          Bluevoss-

                          Comment


                          • I will recheck the main download tomorrow to make sure that file is there. I just checked the victory text files at my site and that file is where it should be

                            Attached is the missing file. I hope this solves it.
                            Attached Files
                            Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
                            ...aisdhieort...dticcok...

                            Comment


                            • This idea is not only for the Cradle Mod, but for all the mods out there.

                              You could call it "The Voice Mod"

                              What I think would be fun would be having some new voice-overs for a few of the in-game character's voices.

                              So, for example I think it would be comical to hear one of the units (using Al Pacino's voice) shouting: "Say hello to my little friend" (a line from the movie Scarface).

                              Also, it would be a nice touch to add the voices of John Wayne, Bogart, Sean Connery (especially as the spy saying "The name's Bond, James Bond"), etc. . .

                              Any other characters you'd like to hear in the game?

                              Comment


                              • As far as voices go, I'd rather not have modern "jokes" in my game (my games, of course, are usually bronze-age jokes).

                                I'd like it if one of our members (preferably with a learned, deep "kings advisor" voice) would cut a series of wave files that could be tied to some of the messages that are send.

                                "Sir, the gods have shaken the very earth!"

                                "None dare stand before our mighty armys!" (vertran status).

                                etc, etc.

                                And, boy, one I wish we had were....

                                "Pirates infest our trade routes!"

                                Bluevoss-
                                Bluevoss-

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