From what I have read, the frenzy code gathers up the AIs units into armies, and moves them to the borders of your civ whenever war is declared. Is this correct, and is this all that it does?
If this is all, then it would seem to hurt a weaker AI, who could not use those units for defense, and even with a stronger AI I think they would attack anyway if they are on the same continent as the human.
If the frenzy code can get the AIs to launch credible amphibious invasions, though, then that indeed would be a big score in its favor.
I have never played with the frenzy code, so general observations on it are also welcome.
I am working on an update to Crusade, and I would like to know if this code is worth implementing and why.
Btw, I was going thru the strategies.txt, lowering the time to fix pollution, and saw that the setting was missing from the diplomatic AI. This may account for why some civs don't clean up their pollution.
Also, anyone who has played with the AI able to terraform, please give me evaluations on how they handled it. Usually, if an AI ability is coded into the game, but "turned off" like this one was, it means that the AIs could not intelligently handle the ability. I am thinking about putting this up as a beta after I get the update released.
If this is all, then it would seem to hurt a weaker AI, who could not use those units for defense, and even with a stronger AI I think they would attack anyway if they are on the same continent as the human.
If the frenzy code can get the AIs to launch credible amphibious invasions, though, then that indeed would be a big score in its favor.
I have never played with the frenzy code, so general observations on it are also welcome.
I am working on an update to Crusade, and I would like to know if this code is worth implementing and why.
Btw, I was going thru the strategies.txt, lowering the time to fix pollution, and saw that the setting was missing from the diplomatic AI. This may account for why some civs don't clean up their pollution.
Also, anyone who has played with the AI able to terraform, please give me evaluations on how they handled it. Usually, if an AI ability is coded into the game, but "turned off" like this one was, it means that the AIs could not intelligently handle the ability. I am thinking about putting this up as a beta after I get the update released.
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