What is so called Loctus-Alexander bug?
It's bug in CTP2 in wich one stack tries to go throught second stack, but since it can't (both stacks have lot of units), stack just stay stucked in fort of other group of units.
This behavior was very irritating in Alexader scenario and in basic game. It also degrades AI.
So I have several solutions.
First, if there are two FORTIFIED stacks on open, both not adjanced to ciites, and with sum of 12+ units (toghter). This happens when one tries to go through other one, since it is only way, or if both are on road.
Solution: just swap these two stacks (teleport). Although they'll lose thier orders, AI will give them a new one next turn, and porbably they won't divert too much form original orders (Medmod clears orders every 3 turns, and is doesn't hamper AI).
Second, if one stack is in city, and another one adjanced to city. In this case best solution is to move outse unit on one of surrounding tiles:
0000
0C00
00U0
in this case unit (stack) should be moved in one of following positions (A or B)
0000
0CB0
0AU0
This should solved the problem in most cases. If thes position don't exsist (ocen tile, or already occupied), then move unit on one of the opposide direction positions:
XX00
XC00
00U0
If none of these are possibile then move unit in oposite direction but one tile away from city.
Suggestion: First should be proccesed stacks adjanced to cities, and later stacks which are completly on open.
P.S.
A little off topic.
I have noticed that somtimes there are defensive stacks in cities. These stack AI doesn't try to uprage.
If detected, this stacks should be unstacked so AI could be allowed to upgrade those units.
P.P.S.
I hope there is someone who could code this.
P.P.P.S
I hope I haven missed something.
P.P.P.P.S.
No I haven't come back to CTP2. In fact I don't have this game on hard anymore. Still I feal obligated to share some good ideas here.
It's bug in CTP2 in wich one stack tries to go throught second stack, but since it can't (both stacks have lot of units), stack just stay stucked in fort of other group of units.
This behavior was very irritating in Alexader scenario and in basic game. It also degrades AI.
So I have several solutions.
First, if there are two FORTIFIED stacks on open, both not adjanced to ciites, and with sum of 12+ units (toghter). This happens when one tries to go through other one, since it is only way, or if both are on road.
Solution: just swap these two stacks (teleport). Although they'll lose thier orders, AI will give them a new one next turn, and porbably they won't divert too much form original orders (Medmod clears orders every 3 turns, and is doesn't hamper AI).
Second, if one stack is in city, and another one adjanced to city. In this case best solution is to move outse unit on one of surrounding tiles:
0000
0C00
00U0
in this case unit (stack) should be moved in one of following positions (A or B)
0000
0CB0
0AU0
This should solved the problem in most cases. If thes position don't exsist (ocen tile, or already occupied), then move unit on one of the opposide direction positions:
XX00
XC00
00U0
If none of these are possibile then move unit in oposite direction but one tile away from city.
Suggestion: First should be proccesed stacks adjanced to cities, and later stacks which are completly on open.
P.S.
A little off topic.
I have noticed that somtimes there are defensive stacks in cities. These stack AI doesn't try to uprage.
If detected, this stacks should be unstacked so AI could be allowed to upgrade those units.
P.P.S.
I hope there is someone who could code this.
P.P.P.S
I hope I haven missed something.
P.P.P.P.S.
No I haven't come back to CTP2. In fact I don't have this game on hard anymore. Still I feal obligated to share some good ideas here.
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