The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Other than the fact the "minor" civ in the merge loses all its units, rendering it defenseless, the code is ready... Unless you want that bug fixed
Seriously though, I've not looked at it for a while, because holding an entire civ in arrays proved unexpectedly hard. I'll take a look some time when I have time, but I'm busier than I was last year, so who knows
Concrete, Abstract, or Squoingy? "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
Other than the fact the "minor" civ in the merge loses all its units, rendering it defenseless, the code is ready...
I've not looked at it for a while, because holding an entire civ in arrays proved unexpectedly hard.
Why it didnt work IW??? I have a bribe code that works with the principle of changing an army owner.
If i find any time I can create a GiveAllArmies(int_t < player >, int_t < player >) function.
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!" -Jean Rostand
I know it should work, but I don't know why it doesn't. I'll fix it up some time.
Concrete, Abstract, or Squoingy? "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
I'll take a look some time when I have time, but I'm busier than I was last year, so who knows
I just stumbled over this looking for something else and after I had read the whole thing I thought it was a real pitty this wasn't being developped any further. Since there are promising mods being worked on - I thought maybe one of them wants to include it since I think this would be a very good addition to enhance late gameplay which is neglected all the time because of the very reason for this thread. And look - Pedrunn took the bait... Just waiting for that Dale-shark to have a bite too...
Looks like Peter's working on this too.
Guess the idea hadn't been forgotten even though the thread was. So tell me, are all you experienced modders really working privatly and secretly on that most amazing mod and you just don't want to let anybody in on this fact? - Duh, like you'd answer now...
I think the Superpower mod is a great idea, I hope you will all find a working code very soon.
Instead of a merge, would it be possible to create a Federation or Confederation which would allow the (Con)Federate states to retain their ability to open trade routes between them.
I know nothing about modding but wouldn't it be easier to boost the various pacts the AI Civs can conclude together. For example, when Immortal Wombat code triggers an AI Civs reaction, some of the Civs conclude peace treaties and unite themselves into a federation after a few turns, conclude all the pacts they can (military, science etc...), exchange their techs and earns the bonus from each others wonders after a few more turns (the delay is for the sake of realism).
The advantage is that the nations keep their color and their own governments (which bypass the city number limit).
The main drawback is that something has to prevent them from concluding diplomatic pacts individually.
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