This thread is a continuation of one in the general forum. The idea is to breathe new life into a game where the human player is clearly winning. To achieve this we try to combine a number of the weaker civs to make new bigger ones. Here are some suggested ways in which this might be done.
Firstly a trigger is needed. I suggest that a suitable trigger is when the human player achieves certain milestones. For example, when 'Gunpowder' is researched the the event is triggered. The next check might be when 'Industrialisation' has been achieved.
So, if the human player isn't winning then nothing need be done. If there are fewer than 4 AI civs then nothing useful can be done either. We will try to boost AI civs with rankings 2,3,4. (Rank 1 is the human of course.)
What happens next depends on whether it is possible to determine which civs are next to each other.
If it is...
See if there are any civs other than 3,4 next to 2. Next check to see what government is being run and how many more cities are allowed. Lets suppose that the government limit is 50 and civ 2 has 30 cities. Lets suppose civ 6 next door has 10 cities. Fine, civ 6 gets 'united'. This still leaves us 10 cities short. We don't, however, want to give civ 2 its full alotment of cities since this will probably cause it to stop expanding. Lets suppose civ 7 next door has 10 cities also. So we may 'steal' the nearest five cities and add them to civ 2. Repeat this process for civs 3 and 4.
If it is not...
Do something similar but instead eliminate the weakest civs.
Does this make sense?
Firstly a trigger is needed. I suggest that a suitable trigger is when the human player achieves certain milestones. For example, when 'Gunpowder' is researched the the event is triggered. The next check might be when 'Industrialisation' has been achieved.
So, if the human player isn't winning then nothing need be done. If there are fewer than 4 AI civs then nothing useful can be done either. We will try to boost AI civs with rankings 2,3,4. (Rank 1 is the human of course.)
What happens next depends on whether it is possible to determine which civs are next to each other.
If it is...
See if there are any civs other than 3,4 next to 2. Next check to see what government is being run and how many more cities are allowed. Lets suppose that the government limit is 50 and civ 2 has 30 cities. Lets suppose civ 6 next door has 10 cities. Fine, civ 6 gets 'united'. This still leaves us 10 cities short. We don't, however, want to give civ 2 its full alotment of cities since this will probably cause it to stop expanding. Lets suppose civ 7 next door has 10 cities also. So we may 'steal' the nearest five cities and add them to civ 2. Repeat this process for civs 3 and 4.
If it is not...
Do something similar but instead eliminate the weakest civs.
Does this make sense?
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