Code:
city_t tmpCity; int_t tmpPlayer; int_t tmpWonder; void_f VeteranEffect (location_t tmpLoc, int_t tmpPlayer) { int_t i; unit_t tmpUnit; int_t tmpNum; int_t numUnits; int_t tmpPlayer2; player[0] = tmpPlayer; numUnits = player[0].units; tmpPlayer2 = tmpPlayer; if (IsPlayerAlive(tmpPlayer2)) { // Make all Units non veteran, except Special Units for (i = 0; i < numUnits; i = i + 1) { GetUnitByIndex(tmpPlayer2, i, tmpUnit); tmpNum = tmpUnit.type; if (tmpNum >= 106 && tmpNum <= 112) { ToggleVeteran(tmpUnit, 1); } else { ToggleVeteran(tmpUnit, 0); } } } // Make all Units veterans who share the location Alexander, Robin Hood and Richard The Lion Heart tmpNum = GetUnitsAtLocation(tmpLoc); for (i = 0; i < tmpNum; i = i + 1) { GetUnitFromCell(tmpLoc, i, tmpUnit); ToggleVeteran(tmpUnit, 1); } } // Hammurabi HandleEvent(CreateWonder) 'Hammurabi' post { tmpWonder = value[0]; if(tmpWonder == WonderDB(WONDER_HANGING_GARDENS)) { tmpCity = city[0]; tmpPlayer = tmpCity.owner; CreateUnit(tmpPlayer, UnitDB(UNIT_HAMMURABI), city[0].location, 0); DisableTrigger('Hammurabi'); } }
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