Ok I can't find this discussion anywhere. I just discovered that I cannot seem to keep the Nanite Factories built. I'll get the notification that "{City} has completed a Nanite Factory. Next in queue is {something}". But if I go to the city Inventory, the NF is NOT listed, and it is showing on the build menu as available to build. Where is it? How do I fix this problem? I'm confused! So far only the NF seems to show this problem, but maybe it's happening with other stuff I haven't discovered yet.
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Can't keep Nanite Factories built!
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Building limits
There is a limit of 64 Buildings and 64 Wonders that can be used in CTP2 - any building or wonder that falls after #64 on the building.txt list cannot be built in the game, though they will show up on the build queue.
If you are using 'Cradle', I added a number of early-game buildings that exceeded the numerical limits.
The 'Cradle' readme will tell you which buildings are affected - they are all late game buildings though.
The reason why they are still part of 'Cradle' is that the original intent of 'Cradle' was to have the game run its course through the Mid-Modern, and leaving them in also allows a player to pick and choose which building they wanted to keep in or edit out for their own purposes.
Plus, it's a hassle to remove them...Last edited by hexagonian; January 6, 2002, 16:17.Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
...aisdhieort...dticcok...
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Hi Hex! Thanks for the explanation. I'd missed that in the readme somehow. But I have a question. I enjoy the later stages of the game and would like to reintroduce the nanite factories, vats, etc to my game. I'm willing to pick 5 things to get rid of, however, I can't figure out which files to modify and how. I thought maybe it would be easy to MOVE the 5 items I didn't want to the end of CRA_buildings.txt, but that doesn't work. The buildings seem to be named by their position in this buildings.txt file. I can't figure out where the other designations are. Is it possible to do what I want to do?
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