I'm way behind the power curve in learning to SLIC but after playing Civ3 I did notice there are something's in CTP2 I wish it had. Being impatient on the possibility of firaxis puting it in, i'm wondering if CTP2 could be modded to have some of the Civ 3 features like:
Civilization attributes (Scientific, expansionistic, Industrious, etc).
I'm thinking this could be done by making special tech advances that have these abilities but not make them researchable (or even better have the list of six and make only 2 researchable, and once two are researched you can't do the other four). SIDE NOTE: If this is possible then we can come up with other attributes like Agricultural, Naval, etc and make exclusive.
Workers?
I like the PW because its less tedious then managing a ton of workers and i like that you have to have the PW resources to make the change. What I don't like is that I don't have free moving workers etc that I can have to develop territories I don't occupy. I also like capturing and nationality.
Nationality.
If that could be duplicated that would be cool.
Culture?
Probably the victory would be impossible but the expanding radius maybe?
Resources
CTP2 has more resources and I like the trade line system better. But is it possible to make resources a prereq for building some units? And luxury resources that make people happy? And being able to trade food would be an improvement over civ3 too.
IF anyone knows if its possible and point me in the right direction, I'd happily get to work on it (it might have to be a collective effort)
Civilization attributes (Scientific, expansionistic, Industrious, etc).
I'm thinking this could be done by making special tech advances that have these abilities but not make them researchable (or even better have the list of six and make only 2 researchable, and once two are researched you can't do the other four). SIDE NOTE: If this is possible then we can come up with other attributes like Agricultural, Naval, etc and make exclusive.
Workers?
I like the PW because its less tedious then managing a ton of workers and i like that you have to have the PW resources to make the change. What I don't like is that I don't have free moving workers etc that I can have to develop territories I don't occupy. I also like capturing and nationality.
Nationality.
If that could be duplicated that would be cool.
Culture?
Probably the victory would be impossible but the expanding radius maybe?
Resources
CTP2 has more resources and I like the trade line system better. But is it possible to make resources a prereq for building some units? And luxury resources that make people happy? And being able to trade food would be an improvement over civ3 too.
IF anyone knows if its possible and point me in the right direction, I'd happily get to work on it (it might have to be a collective effort)
), this is the game-engine to use 



I think I'll play around a bit with cultural borders this weekend - that and resources are the most valuable additions Civ3 made to the Civilization genre...
firaxis) with an upper limit of about 200 sprites (units, goods, cities etc.). No-one has experimented with terrain, but no-one has found a limit to tech or wonder pics yet. Martin the Dane's TileEdit program allows the addition of terrain and replacement tile improvements (see the thread at the top of the page)
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