well I've been playing for a while with unit updater, edited for med mod and set to 10% prodution cost, needed to upgrade, and it's been working pretty well, But I still need to get to the Industrial-modern age which is were the AI stops upgrading, and see if having modern units wont force them to disband in order to get production. I'm also Using the improved version of diplomod, and it seems to be working well.
Something, I've noticed, the AI still doesn't build enough coastal cities even though I gave sea tiles some production, and food. I had to turn some of their terain into water, because they had cities that were one tile away from water. So I made sure all of the civs had at least 3 coastal cities by this method.
Well it seemed to work most the AI's now have at least 3 ships, except for the Island nations. THey have no way of contacting any other civ since they're surrounded by deep water and they don't have any ships. I was looking at their cities and they can't build special deep sea ships like long ships or catamarans, which is weird since these ships are supposed to be terrain based right.
I set out to fix this problem yesterday by giving them deep sea ships by using cheat mode, but I shouldn't have to do this, does any one know how this can be solved without cheating. Maybe the terain settings from the original should be used for water tiles in order to make the AI build coastal cities.
well here's unit updater, note certain units don't upgrade, like archers don't become bowmen, this is intentional. this is were the branch splits into two(archers and bowmen), you should upgrade some of your archers manually and have some left so that they can upgrade to catapults.
Something, I've noticed, the AI still doesn't build enough coastal cities even though I gave sea tiles some production, and food. I had to turn some of their terain into water, because they had cities that were one tile away from water. So I made sure all of the civs had at least 3 coastal cities by this method.
Well it seemed to work most the AI's now have at least 3 ships, except for the Island nations. THey have no way of contacting any other civ since they're surrounded by deep water and they don't have any ships. I was looking at their cities and they can't build special deep sea ships like long ships or catamarans, which is weird since these ships are supposed to be terrain based right.
I set out to fix this problem yesterday by giving them deep sea ships by using cheat mode, but I shouldn't have to do this, does any one know how this can be solved without cheating. Maybe the terain settings from the original should be used for water tiles in order to make the AI build coastal cities.
well here's unit updater, note certain units don't upgrade, like archers don't become bowmen, this is intentional. this is were the branch splits into two(archers and bowmen), you should upgrade some of your archers manually and have some left so that they can upgrade to catapults.
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