CTP2 forum is full again and the slics are becaming better and better. I see the Player1's diplomod upgrade, the MartinG's new cities attacks slics and AI's commercial tile imps buiding. I am dying when seeing this.
The Reason: My father took the computer to work so i can only come to the forums on weekends. Play CTP2 is impossible now. And there is even a chance of that i will only be able to have my computer back next year .
I guess it is time to leave the communtity. At least until i get my PC back.
I really enjoyed my time here. My special thanks to IW, MartinG, Wes, Hexagonia, the cube, Peter Triggs and Dale. I know my moddings were all to myself but your moddings were to all the people in this community and to make CTP2 a incredible game.
As soon as a get my computer i will be back to the community: modding and playing.
See ya
PS: My mod is ready and balanced. but i cant give support, add or playtest the new codes. That way i dont see the point of making a thread to show it. It really comforted me when IW said it combined the best feature of Craddle and MM2 .
Still i dont want to see my work wasted. After all it is the only mod with Elite units and Wonder units together.
Not to mention an extra mod included with a building unit response (when building a infantry unit it takes a pop off the city) without having the AI disbanding its cities. Problem solved with fast growth rate. Although it needs to have the govs balanced to it (as far needs to increase the gold and the science coefficients)
If anyone wants to play it or it is intersted continue the modding work in it do so.
It need to have MedMod already installed
here is the files of my mod:
http://www.mydocsonline.com/pub/hexa...lute State.zip.
and the finished charts (Readme, Wonder, Conventional Unit and Advance):
The Reason: My father took the computer to work so i can only come to the forums on weekends. Play CTP2 is impossible now. And there is even a chance of that i will only be able to have my computer back next year .
I guess it is time to leave the communtity. At least until i get my PC back.
I really enjoyed my time here. My special thanks to IW, MartinG, Wes, Hexagonia, the cube, Peter Triggs and Dale. I know my moddings were all to myself but your moddings were to all the people in this community and to make CTP2 a incredible game.
As soon as a get my computer i will be back to the community: modding and playing.
See ya
PS: My mod is ready and balanced. but i cant give support, add or playtest the new codes. That way i dont see the point of making a thread to show it. It really comforted me when IW said it combined the best feature of Craddle and MM2 .
Still i dont want to see my work wasted. After all it is the only mod with Elite units and Wonder units together.
Not to mention an extra mod included with a building unit response (when building a infantry unit it takes a pop off the city) without having the AI disbanding its cities. Problem solved with fast growth rate. Although it needs to have the govs balanced to it (as far needs to increase the gold and the science coefficients)
If anyone wants to play it or it is intersted continue the modding work in it do so.
It need to have MedMod already installed
here is the files of my mod:
http://www.mydocsonline.com/pub/hexa...lute State.zip.
and the finished charts (Readme, Wonder, Conventional Unit and Advance):
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