(21 September 2001, 18:58 EST) Over on the CivFanatics forums today, Firaxis' Dan Magaha stated that when you capture a city, you have the option of either taking up its occupation or razing it to the ground -- regardless of city size.
In previous incarnations of Civilization , capturing a city with a size of 2 or more resulted in its automatic occupation of the invading army whereas a city with a size of 1 was instantly leveled. -DanQ
In previous incarnations of Civilization , capturing a city with a size of 2 or more resulted in its automatic occupation of the invading army whereas a city with a size of 1 was instantly leveled. -DanQ
This small mod allows the human player and only the human to destroy a city afterwards it was captured. Now the player has two options, on the one hand the default option, keep the city and insert it into the empire. On the other hand the player can now pillage, sack and cause a bloothbath under the civil population. The player gains 500 gold and 500 pw for each pop of the city, but unfortunatly there is also a regard penalty for the player.
Here is the small readme text that I put into the MG_KillCityOption.slc:
To install this script just unzip the *zip file into your default CTP2 folder and open the file script.slc in your ..\ctp2_data\default\gamedata\ folder and add to the end of this file the line #include "MG_KillCityOption.slc". Afterwards go to your ..\ctp2_data\english\gamedata\ folder (if your using the German version it is of course the ..\ctp2_data\german\gamedata\ folder) and open there the file string.txt and add the line import "MG_KillCityOption.txt". If you want to you use these files with one of the mods you have to look for files with the according prefix like MM2_ for MedPack2 or CRA_ for Cradle or APOL_ for Apolyton Pack or APOLU_ for the extra large Apolyton Pack map version.
Here is the attachment:
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