How does the AI place tile imps?
I am thinking of doing the following.
Replace Farm improvements and Trade improvements with a single category of improvements that raise both food and commerce. So
Farm and Trading post - replaced by Village (using TP picture)
Adv. Farm and Mall - replaced by Suburbs (using Mall pic)
HydroFarm and Preserve - replaced by Habitat (using preserve pic).
Can I just cut the farm improvements, alter ImprovementList.txt to reflect this fact, and then redesign the commerce improvements to be commerce/food imps. Or does the computer insist on building 'farm' improvements?
Also, how does the computer determine which picture to associate with which tile improvement? Could I just set the stats for Adv. Farms and Malls equal, use the Mall pic for both, and name both imps 'suburbs'?
Anyone know? I figure the best way to get the AI to build commerce improvements is to merge the farm and commerce improvements together into a sort of "minor village" imp with the trade post icon, and so on.
I am thinking of doing the following.
Replace Farm improvements and Trade improvements with a single category of improvements that raise both food and commerce. So
Farm and Trading post - replaced by Village (using TP picture)
Adv. Farm and Mall - replaced by Suburbs (using Mall pic)
HydroFarm and Preserve - replaced by Habitat (using preserve pic).
Can I just cut the farm improvements, alter ImprovementList.txt to reflect this fact, and then redesign the commerce improvements to be commerce/food imps. Or does the computer insist on building 'farm' improvements?
Also, how does the computer determine which picture to associate with which tile improvement? Could I just set the stats for Adv. Farms and Malls equal, use the Mall pic for both, and name both imps 'suburbs'?
Anyone know? I figure the best way to get the AI to build commerce improvements is to merge the farm and commerce improvements together into a sort of "minor village" imp with the trade post icon, and so on.
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