At my game i am annoyed by the fact that the AI is building to much ranged units (reaching 80% of the total of units). I already looked at strategies.txt and decrease the RangedUnitsPercent and increase in others categories. Did not helped.
I looked into the Unitbuildlist.txt and changed the columns of ranged units leavin only one with actually ranged units: the UNIT_BUIL_LIST_RANGED.
Still the AI kepts producing way too much ranged units.
My guess is that in somewhere among the AI files there is a priority to the columns in the Unitbuildlist.txt. And the i want to know where so that i could change thoses.
Can anyone give me this tip?
I looked into the Unitbuildlist.txt and changed the columns of ranged units leavin only one with actually ranged units: the UNIT_BUIL_LIST_RANGED.
Still the AI kepts producing way too much ranged units.
My guess is that in somewhere among the AI files there is a priority to the columns in the Unitbuildlist.txt. And the i want to know where so that i could change thoses.
Can anyone give me this tip?
. Unlike the building and wonder buildlists, "The [unit] build list names are special and are directly referenced by the AI code. " This is done through the AllUnitBuildList and GarrisonUnitBuildList
. At the beginning with Archers, then with Bowmans, and so with catapults...
.
I really hope i am wrong about that
You might wan't to look at the original units.txt files and unitbuildlist.txt, and see if you find some thing there.
.
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