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Apolyton pack and multiplayer

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  • #16
    CTP2 MP Thankyou very much

    Three Cheers...It Works!!!

    Thanks for all the tips guys.
    How hard is the AI with the patch anyway? Are they a push over at impossible. as was in the original.

    Also, what's the best way to counter those damn stealth fighters, they're so powerful! My bro keeps on sending waves upon waves against me.

    Thanks again.

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    • #17
      In open combat, Mobile SAMs, anything else with active defense, Interceptors or other stealth fighters!

      In cities, Mobile SAMs and Flak Towers to give better defense against air units.
      Concrete, Abstract, or Squoingy?
      "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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      • #18
        It is a lot better, but still not much compared to human competition.

        The problem I have found playing impossible is that tech is stagnated so much for me, that a game takes forever, even though I win it. +40% cost of all techs at Impossible level.

        Apolyton starts the AI out with 4 settlers and a lot of tech on Impossible. This keeps the AI ahead of me until the gunpowder. Around which time I usually catch up and pass. I have also played with the patch on multiplayer mode and turned hadicapping on. Then I gave each of 5 AI's $25,000 and 8 settlers. This kept them ahead of me until almost the modern age.

        I think the AI is just too conservative to win. I have never seen a computer go to all out war against me, which I would really like. I would also like to see some intense naval battles. I wish I knew how to slic better.

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