I have three questions:
1) I want to make it where if a trespassing enemy unit is killed within my territory, it is not necessarily an act of war. Especially if the enemy has agreed to remove troops in the past and still is not. This has been a particular problem where one neutral civ had warships blocking my ports. I asked them to leave and they consented, but stayed there while another civ destroyed improvements at will because I could not get my fleet out of port. I did not want to go to war with the neutral civ if I did not have to as we had a trade pact and the two civs together would have been too powerful. Can I edit that parameter somewhere?
2) Can I put an "Are you sure?" message in for if I accidently attack an allied player's unit by moving into it. I ran into one by accident, and all the work I had done get that player to ally with me was lost when he declared war in outrage.
3) Also, how do you tell an allied player to move his unit if it is blocking your road? My ally sent troops into my territory (I guess to help defend me), but after the battle, fortified them on my main unit transfer road.
BTW, I like the Apolyton Pack and the terrain mods. One square island cities were the best in the original game because they could not be attacked until later and they had food, production and commerce. Removing the production from sea spaces and river spaces adds more realism.
Thanks!
1) I want to make it where if a trespassing enemy unit is killed within my territory, it is not necessarily an act of war. Especially if the enemy has agreed to remove troops in the past and still is not. This has been a particular problem where one neutral civ had warships blocking my ports. I asked them to leave and they consented, but stayed there while another civ destroyed improvements at will because I could not get my fleet out of port. I did not want to go to war with the neutral civ if I did not have to as we had a trade pact and the two civs together would have been too powerful. Can I edit that parameter somewhere?
2) Can I put an "Are you sure?" message in for if I accidently attack an allied player's unit by moving into it. I ran into one by accident, and all the work I had done get that player to ally with me was lost when he declared war in outrage.
3) Also, how do you tell an allied player to move his unit if it is blocking your road? My ally sent troops into my territory (I guess to help defend me), but after the battle, fortified them on my main unit transfer road.
BTW, I like the Apolyton Pack and the terrain mods. One square island cities were the best in the original game because they could not be attacked until later and they had food, production and commerce. Removing the production from sea spaces and river spaces adds more realism.
Thanks!
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