Yep, that should work, if you want it to...
I should point out, as it was pointed out to me, that tmpPW, and tmpPW2 are not both needed, it could just as easily read:
I should point out, as it was pointed out to me, that tmpPW, and tmpPW2 are not both needed, it could just as easily read:
Code:
// declaration here int_t tmpPw; if (TerrainType(theLoc)==0 || TerrainType(theLoc)==7 ) { // 0=forest, 7=jungle tmpPw = player[0].publicworkslevel; tmpPw = tmpPw + 400; setPW(city[0].owner, tmpPw); Event:CreateImprovement(city[0].owner,theLoc, 32,0); //change to plains }
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