Diplomod is a SLIC file created by Dale that is in different forms in the Mods. In Cradle, its version 3.5 (which is a more aggressive format) - in MedMod and the ApolytonPack it is 3.6. I prefer 3.5, so I used it as the default for my Mod, but there might be players who prefer 3.6, so I have posted the file so a player can switch them out. However, MedMod's SLIC files are not compatible with Cradle's SLIC files, so if you want to use Diplo 3.6, you have to download my version of it.
Modswapper allows a creator the ability to create his own set of modified txt files that can be stored in the main CTP directory. So, in essence, if you have MedMod, the ApolytonPack and Cradle on your system, each of these mods will have its own set of files in that folder (generally each mod will have a different prefix to its name to distinguish it from the files of another mod). They may be the exact same files from Mod to Mod, but when running CTP though Modswapper, the game will look for the file with the Mod prefix that you are using.
The file conflicts are happening because of the sprite files, which do not have the ability to use the prefix setup that is run through Modswapper. Because each of the Modmakers have been working independantly, these conflicts have arisen (and before Modswapper was created, I was working through the scenario structure, which bypassed this problem altogether). I just recently switched to Modswapper, finally being convinced of the benefits of using that program.
As far as I am aware, there are three conflicts between MedMod and Cradle concerning sprites - 1 is minor and should not affect gameplay - (Aquebusier/Crossbow), one is a slight problem (Warrior/Zulu Warrior) and one is a problem (Droman/Archer). But if you only have my files or Wes' files on your setup, there will not be a problem.
I am working on setting up my files to work with the MedMod files, and should have compatible files up in the next couple of days.
Clear as mud isn't it...
Modswapper allows a creator the ability to create his own set of modified txt files that can be stored in the main CTP directory. So, in essence, if you have MedMod, the ApolytonPack and Cradle on your system, each of these mods will have its own set of files in that folder (generally each mod will have a different prefix to its name to distinguish it from the files of another mod). They may be the exact same files from Mod to Mod, but when running CTP though Modswapper, the game will look for the file with the Mod prefix that you are using.
The file conflicts are happening because of the sprite files, which do not have the ability to use the prefix setup that is run through Modswapper. Because each of the Modmakers have been working independantly, these conflicts have arisen (and before Modswapper was created, I was working through the scenario structure, which bypassed this problem altogether). I just recently switched to Modswapper, finally being convinced of the benefits of using that program.
As far as I am aware, there are three conflicts between MedMod and Cradle concerning sprites - 1 is minor and should not affect gameplay - (Aquebusier/Crossbow), one is a slight problem (Warrior/Zulu Warrior) and one is a problem (Droman/Archer). But if you only have my files or Wes' files on your setup, there will not be a problem.
I am working on setting up my files to work with the MedMod files, and should have compatible files up in the next couple of days.
Clear as mud isn't it...
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