I'm having problem with the messages. The lines {theNearestCity.name} and {PlaguedCityCounter} doesnt seems to be working.
1) In your messages, replace {player[0].name} with {player[0].civ_name_singular}. You can find other options in the documentation on BuiltIn variables.
2) In ND_func.slc, cut out the declaration "int_t PlaguedCityCounter;" and paste it to a line just above the function declaration "void_f Plague (int_t thePlayer){". To use it to send data to the screen, it needs to be a global variable.
3) I haven't been able to pin down the problem with the quake messages yet but will get back to you as soon as I can.
I just thought that nowedays, we never get plagues as such, because antibiotics in most places with "modern medicine" can stop them, but we do get epidemics, like AIDS in South Africa and 'flu in South-East Asia. Just a minor thing really.
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Loving it. Shall I make a special "thunder-bolt" disaster that only affects theocracies which are too happy? 
I should post a "final" test tommorrow, and then it will just need playtesting to completion.
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