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Capitalism MOD

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  • Capitalism MOD

    I had this REALLY bizzare idea for a MOD, and I actually believe it can be pulled off. I'll run it by everyone to see what you think of it.

    Basic premise:
    - Instead of a civ's leader you're a company CEO.
    - Instead of citys you have buildings.
    - Instead of the normal units you have Sales Reps, workers, marketing, lawyers, etc.
    - Instead of advances you have products.
    - Instead of buildings you have upgrades (coffee room, store counters, aisles, extra floors on the building).
    - Instead of the land terrain it's city terrain (houses instead of plains, commercial instead of desert, undeveloped instead of ocean, etc).
    - Instead of tile improvements you could have zone upgrades (high-rise apartments, billboards, etc)
    - The first upgrade you build in a building will determine what type of building it is (depart store, head office, factory, raw material).

    The aim of the MOD is to put the other CEO's out of business. By using Sale's Reps you can steal business from other company's buildings, store workers can't leave your buildings (like MedMod's militia) but provide protection against rival Sale's Reps. You can also bribe (build) council engineers to destroy a rival's upgrade in one of their buildings. Things like that.

    Basically, picture the game Capitalism Plus and that's sort of the idea I've got. What do you think?
    9
    Good idea, I'd like to help!
    22.22%
    2
    Good idea!
    66.67%
    6
    Crap idea!
    0.00%
    0
    Don't care!
    11.11%
    1

  • #2
    I think the idea would work better playing Capitalism Plus

    That does sound really bizarre, but if it works - WOW. Just goes to show how adaptable the game engine is.
    I would say Go For It

    The only problem I can see at the moment is the units. As I see it there are:
    -CTP lawyer
    -CTP2 lawyer
    -CTP Corporate Branch
    -CTP2 Corporate Branch
    -CTP/2 Spy maybe...

    Is this enough to make it work?

    Anyway, I'm sure that can be sorted easily enough. It sounds like a great idea.
    Concrete, Abstract, or Squoingy?
    "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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    • #3
      I think I can do something with what we've got. There's the lawyer's, corp branches, blimp and freighters from CTP1 & 2. For the council engineer I could use the graphics for the urban planner. One of the corp branches would be Sales Reps, and the other can be Sales Staff (behind counters in the stores). I think we can get enough units, or just program some new ones in.

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