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  • Slic Modification

    Any experience slic editors know what I should be coding here?
    The idea...To remove all other items in a build queue when something is rush bought. Also to make it impossible to add items to a build queue until a rush bought item is completed.
    Live EVERY day like it's the best day of your life, and it will be.

  • #2
    If I recall it correctly: If a item is rush bougt you can't change it. It is there on the top of the build queue, you can't switch to another item until it is built. You should try it.

    -Martin
    Civ2 military advisor: "No complaints, Sir!"

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    • #3
      Perhaps you didn't understand what I wrote.....It's not the initial item that is rush bought that I want to alter with slic. It's the build queue behind it..
      Guess you never found the rush buy bug in ctp2 eh?
      Live EVERY day like it's the best day of your life, and it will be.

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      • #4
        You are right Fuzzball I never got a rush buy bug I only got various savegame bugs like coruptions and exrtra turns, because I used the scenario file structure for my mod. What is the rush buy bug?

        I took a look into the ctp2.exe and I found these pieces of code:

        KillEndgameFromBuildList
        KillWonderFromBuildList
        KillBuildingFromBuildList
        KillUnitFromBuildList
        AddEndgameToBuildList
        AddWonderToBuildList
        AddBuildingToBuildList
        AddUnitToBuildList
        IsWonderAtHead
        IsBuildingAtHead
        IsEndgameInBuildList
        IsWonderInBuildList
        IsBuildingInBuildList
        IsUnitInBuildList

        ClearBuildQueue

        RushBuyEvent

        I foud the stuff there but I can't be shure if everything will work in a slic file. And I had to type the list by hand instead of copying and pasting.

        -Martin
        Civ2 military advisor: "No complaints, Sir!"

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        • #5
          In ctp2 , if you rush buy an item twice, once on your turn, and once on your opponents turn, come the next turn the second item in the queue will also be complete, without any cost.
          For example: I have a warrior at the top of the queue, and a Wonder behind it. I rush buy the warrior and end my turn. During my opponents turn I rush buy the warrior again, but this time it doesn't cost me anything. But when I rush buy it the second time, on my opponents turn, the wonder which is second in the queue is also completed, for no cost.
          This is what I want to eliminate before I play ctp2 online again. The ctp2 lobbies have all emptied because of this and other bugs.
          Thanx for the list there Martin.
          Live EVERY day like it's the best day of your life, and it will be.

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